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Stories in 360 Degrees

The Storytelling Magic of Spatial Audio with Dolby Atmos

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Stories in 360 Degrees

De: The Audible Editors, Sam Danis
Narrado por: Sam Danis
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Audible editor Sam Danis delves into spatial audio with Dolby Atmos: what it is, what makes it so immersive, and what the future holds for audio entertainment. Featuring conversations with experts in sound design and production, as well as samples from some of the most unique Audible productions available in Dolby Atmos. Listen in to discover the storytelling magic this innovative technology can offer.

Featuring interviews with:

• Curtis Macdonald–sound designer, Audible

• Nathan Freeman–CEO and founder, Granny Eats Wolf

• Kat Lambrix–Senior director of production, Audible Studios

• Bill Oakley–writer, Space 1969

Featuring clips from:

Alison Bechdel’s Dykes to Watch Out For

Letters from Camp

Space 1969

1984

Visit audible.com/dolbyatmos to learn about supported devices and more.

Available in Dolby Atmos on Audible.

©2024 Audible Originals, LLC (Shortform) (P)2024 Audible, Inc.
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Lo que los oyentes dicen sobre Stories in 360 Degrees

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OUTSTANDING! AMAZING! SOUNDS GREAT!

This is awesome technology! Like many other visually impaired people, I've learned to listen better and pay much more attention to my surroundings. Dolby Atmos helps tremendously to build those soundscapes which helps our brains picture different environments that can't be seen with just our eyes. Big, big BRAVOS to Audible for embracing this audio technology!

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Interesting

I totally enjoyed this it was geeked down so I understood the process and creative input

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Educational with great demos

Easy way to understand what Dolby Atmos is. Very engaging piece with fun audio demos showcasing the experience.

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A nice over view

I have been working with spatial audio for some time now. I think my first real introduction to it was the Binaural production of "Stephen King's THE MIST in 3D audio" that was great but produced on tape in the 1990s so not nearly as well produced as today.
I myself try to create at least somewhat spatial audio experiences in my audio dramas but I am currently just working with simple programs like audacity. So I can get varying distances of left and right and approach and move away via volume, fade out and echo, where in Atmos you can pretty much place a "speaker" in a sphere and have it seem to come from that direction/ distance.
I love audio drama and "heightened audio experiences" such as Stephen Fry's Ghost Stories collection.
This gives a nice intro to the world of Spatial audio and some of its possibilities.
I hope to one day work with audible and create truly 3D sensory experiences. Imagine what could be done with this tech, by a Dean Koontz or Stephen King when writing especially for audio...
I am really hoping the new Harry Potters are done this way in audio... in Atmos!!

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great Dolby Atmos overview. thanks for sharing.

straightforward intro to what to expect from this sound technology. looking forward to knowing what audible have to offer in this regard.

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