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Top 10 Games You Can Play in Your Head, by Yourself
- Narrado por: Jack Voraces
- Duración: 4 h y 54 m
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Resumen del Editor
Your mind is now the ultimate gaming engine.
Top 10 Games You Can Play in Your Head, by Yourself is a collection of visionary author J. Theophrastus Bartholomew's most cherished mind games, edited and updated by filmmaker and storyteller Sam Gorski and author D.F. Lovett. No peripherals needed. No controllers. No pens. No dice or boards. Everything you need to experience the forefront of game design is right here in this audiobook!
What is a mind game? Great question! A mind game is a game where you control the characters, the world, and everything in between - a breathing, living story. A story that you can create on your own and come back to, time after time. A story with surprises that you will plant for yourself to find later...and never be the wiser!
What will happen in your game? It's up to you to find out!
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With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
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Nice but shallow
- De Amazon Customer en 01-14-22
De: Evan Skolnick
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
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Historia
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- De: Justin Gary
- Narrado por: Justin Gary
- Duración: 3 h y 26 m
- Versión completa
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Historia
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
- De Reaver en 04-05-24
De: Justin Gary
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You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- De: Jeff Warrender
- Narrado por: Quentin Hudspeth
- Duración: 9 h y 13 m
- Versión completa
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Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
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Excellent overview of many board-game related topics.
- De Andrew Darlow en 05-05-23
De: Jeff Warrender
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Awareness Games
- Playing with Your Mind to Create Joy
- De: Brian Tom O'Connor
- Narrado por: Brian Tom O'Connor
- Duración: 2 h y 26 m
- Versión completa
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Awareness Games teaches ways to play with your mind to point it toward the infinite well of happiness and joy that is within. Play with pure awareness, and discover the background of all experience, where happiness is hiding in plain sight. Create more joy. Uncover the secret of happiness. Play Awareness Games.
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Very good book on
- De Gambit en 01-12-19
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Kobold Guide to Roleplaying
- Kobold Guides
- De: Keith Ammann, Ginny Di, Clint McElroy, y otros
- Narrado por: Ray Greenley
- Duración: 4 h y 12 m
- Versión completa
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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Ugh.
- De Michael en 04-17-24
De: Keith Ammann, y otros
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Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- De: Evan Skolnick
- Narrado por: D.G. Chichester
- Duración: 8 h y 49 m
- Versión completa
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General
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Narración:
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Historia
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
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Nice but shallow
- De Amazon Customer en 01-14-22
De: Evan Skolnick
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
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General
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Narración:
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Historia
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
Lo que los oyentes dicen sobre Top 10 Games You Can Play in Your Head, by Yourself
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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- M. Morris
- 03-04-22
terrible and distracting ascents
This book is such gold. Unfortunately terribly done accents make it difficult to enjoy. Bad English accents, bad Egyptian accent, but comedic timing, bad. I know Brits I know Egyptians. This author sounds as if he hates everyone who isn't Anerican. He also sounds sarcastic all the time.
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- Mads Petersen
- 12-20-19
New fun game
My mind go to a new level :)
Level over 9000!!
Love it. Go deep!
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esto le resultó útil a 3 personas
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- Harrison Gunter
- 12-27-19
A kick start for the imagination
This is the pinnacle of gaming. Made me a creative god of incredible power hitherto unbeknownst. In a rut with that creative project? Can't find the motivation to write? Just want a break from life? Then quit reading this review and start listening to or reading this book. I recommend buying a hard copy, but this audio book is really well done. The speaker seems a bit overpowering and distracting at times, but overall job well done.
This book really kick started my imagination. I ended up writing two short film scripts out of nowhere. One of my own that I'm working on and one for Corridor Digital's crew. I clearly have good taste so if anyone from Corridor Digital sees this, let's talk about it!
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esto le resultó útil a 3 personas
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- Mdizzet
- 01-21-21
Endlessly replayable
I don't think there is any audiobook that I can listen to over and over and truly have it be different every time. These games are endlessly replayable.
The narrator has great delivery and captures the sense of humor behind every chapter of this book perfectly.
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- futnavchap
- 01-06-20
Interesting listen
This is an interesting concept that can be a great source for story ideas for the aspiring writer. My only recommendation is to not binge read this one, as it can be overwhelming. Listen to the intro, then pick one or two games that interest you and . . . Go!
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- Tyler Mitchell
- 02-28-20
Not for me, but I can see the value
I was given this free review copy audiobook at my request and have voluntarily left this review.
TLDR; It's a how-to book for thought games.
I remember when this style of game hit my high-school I didn't really get it, I tried to, but it never really went anywhere for me. After listening to this, I like the process that's described here and think it would be interesting to revisit playing a game in this fashion. However, I doubt I'll get the time. This is basically how-to for creating games, but honestly, I'd rather just load up a PC/Console game and give that a go. If I were stuck somewhere without my phone, computer, books, etc. this would be an amazing way to pass the time, but I have those things so I'm not sure of the utility in a modern setting.
Overall, I love the concept, but I'm not sure I'd ever get around to really trying this.
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- kurt lindner
- 01-21-20
Fun book
This was a fun listen. The book presents a variety of visualization and world building techniques within a frame to be expanded upon at the reader's whim. You will find yourself initiating most scenarios as they are laid out without much effort and the stories you develop and actions you take are easy to recall thanks to the method it uses to help you add details to your experiences.
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- scott blair
- 09-11-20
definitely a book worth reading
loved the narrator, and the adventures I can't wait to begin after reading. this book should totally have a children's addition
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- Benny Fife
- 01-02-20
Gem ofa 90's book, Brought to Life by Jack Voraces
I listened to Jack Voraces Narration of this little Gem. As a narrator myself, I enjoy hearing others performances & his did not disappoint, though at times I found his American South accents a wee spot over the top, but at the same time... With the subject matter of this book, over the top kind of fits. Voraces has a very unique british lilt that reminds me of Dominc Keating (If you're a trekkie - Malcolm Reed of Enterprise). The American Editors & owners of the audio rights to this book Have a few asides & introduce the book, but Voraces brings it to life.
I wanted to listen to this book because I have a 13 year old son who is not content unless he is playing a game with someone. So I'm hoping he can be a little more content in his own head with some of the ideas in this book. I know I'll be trying some of them out.
The thing that kept recurring to me as I listened was, "Whenever I get around to becoming a writer along with a Narrator, this is a great way to start." In my working with authors, its apparent to me that they are able to seperate their "Shadow Selves" from their normal selves & get multiple perspectives.
I liked the initial excercise of a building in a field that you go in & leave your shadow outside. I haven't delved into any of the other games in particular, aside from my mind wandering to them throughout the listen. The "Building" in my particular field/hill is of course, the ruins of a crashed Federation starship. :)
The wit of "J Theophrastus Bartholomew" is apparent througout, though his initial jumping off points for most of his games is somewhat limited if you ask me.
What I didn't like - I grew up in the 90's & this book is set there, both in assumption about the reader & in assumptions about society, stereotypes & roles. In particular, the idea that if you're going to play "Trucks" a requirement is that you must be a bygamist. Highly cliche & a little disturbing. Also, the overall assumption is that the reader/listener is male, which is probably accurate, but still somewhat limiting.
Overall, I'd rate it 3.5 stars. 4.5 on the narration & 3 on the book itself. Worth the read/Listen? Mostly.
I received a promo copy of this from Jack Voraces, but my opinions are my own.
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- Mitchell
- 12-20-19
Guided Imagination / Daydreaming
This audiobook isn't a story in itself, it's a collection of different suggested scenarios for you to come up with your own story. Starting with a high level premise, it provides a number of prompts from choosing who you are, to who your nemisis is, what you are doing and twists along the way - whether it be searching for treasure in the desert or piloting a spaceship. Whether the adventures you have are grand or disappointing is all up to you.
As someone who has pretty poor imagination and generally can't come up with my own stories, I found this book useful to guide me along the way - however it is really 1 distinct game (imagining) with 10 scenarios as opposed to 10 different games altogether. It would probably be really useful for creative writers as well to help with prompting.
The narrator suits the book well with a highly expressive and grand persona.
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esto le resultó útil a 5 personas