Episodios

  • Demons - TOTALLY not zombies, though.
    Jan 12 2026

    It shouldn't be possible but we've cracked the code and found the movies villain to be....NEDSTRADAMUS!

    Demons is the kind of movie that feels less like it was written and more like it escaped from a nightmare after being fed too much cocaine and heavy metal. Set almost entirely inside a movie theater where watching a cursed film literally turns the audience into demons, it’s pure mid-’80s Italian horror excess—loud, bloody, and unapologetically stupid. It’s also the kind of film where logic checks out early, clocks out halfway through, and never returns.

    To be fair, Demons can be tedious and repetitive. The structure settles into a loop of people getting infected, screaming, transforming, and being hacked apart, over and over again. Characters are thin to nonexistent, dialogue exists mostly to scream exposition, and the film often feels like it’s killing time until the next gore effect or shrieking synth cue. There are stretches where you can practically feel the movie spinning its wheels, daring you to lose patience.

    But here’s the thing: the story is so profoundly nonsensical that it becomes hypnotic. Plot threads appear and vanish without explanation. Rules are implied and then immediately ignored. Geography inside the theater makes no sense whatsoever. And then there’s the final 15 minutes—an escalation so baffling, so disconnected from reality, that it crosses the line from dumb to glorious. Motorcycles, katanas, helicopters, demon slime—everything is thrown at the screen with reckless confidence, as if the filmmakers themselves stopped asking questions and decided to go all in.

    That commitment is what makes Demons a worthwhile “Bad Movie Sunday” experience. It’s not accidentally funny so much as aggressively insane, a film that believes in its own chaos with absolute sincerity. Yes, it drags. Yes, it repeats itself. But by the time the credits roll, you’re not thinking about the dull patches—you’re laughing, confused, and strangely satisfied. Demons may not be good, but it is unforgettable, and sometimes that’s the highest compliment a cult horror film can earn.

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    1 h y 36 m
  • Troll 2 - This time, go ahead and piss on hospitality.
    Dec 30 2025

    Looks like we missed the turn to go to Nilbog, kids. Let's just keep going to Norway.

    Troll 2 is the kind of sequel that knows exactly what it is and leans into it with reckless enthusiasm. This is a big, loud, gloriously dumb monster movie that wears its influences proudly on its sleeve—Roland Emmerich disaster excess, Indiana Jones-style pulp adventure, Jurassic Park escalation, and Godzilla-scale city-smashing spectacle. It doesn’t apologize for any of it. Instead, it barrels forward with the confidence of a film that understands the assignment: entertain first, think later.

    The plot is predictably ridiculous, but that’s part of the charm. Ancient threats awaken, governments panic, scientists shout exposition, and ordinary people find themselves running very fast from things that absolutely should not exist. The film gleefully stitches together familiar blockbuster tropes, but does so with enough sincerity that it never feels cynical. It’s corny, yes—but it’s fun corny, the kind that invites you to laugh with the movie rather than at it.

    Where Troll 2 really shines is in its scale and energy. The action sequences are big, messy, and frequently absurd, but they’re staged with surprising clarity and enthusiasm. The trolls themselves are impressively realized, blending creature-feature menace with just enough mythic weirdness to give the film a distinct Norwegian flavor. The movie may be chasing Hollywood spectacle, but it never completely loses its regional identity, and that grounding helps the madness go down easy.

    In the end, Troll 2 is a celebration of blockbuster stupidity done right. It’s not trying to reinvent the genre or inject faux prestige into monster mayhem. It just wants to smash landmarks, crank the music, and keep the audience grinning for two hours—and it succeeds. If you enjoy over-the-top disaster movies, pulpy adventure throwbacks, and unapologetically silly spectacle, this sequel delivers exactly what it promises, and does so with a big, dumb smile on its face.

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    1 h y 56 m
  • Finding Mrs. Clause - maybe look for the orgy room, Chris
    Dec 15 2025

    Seems like this isn't the first time Mrs. Clause has run off to an exotic location filled with thirsty dudes.

    “Finding Mrs. Claus” is one of those movies that exists in a very specific cinematic snow globe, and if you’ve spent any time in that globe, you already know exactly what you’re getting. This is pure Lifetime Christmas programming: wholesome, gentle, slightly artificial, and utterly uninterested in surprising you. It’s not bad, not embarrassing, and not particularly memorable—it’s just there, humming softly like a string of pre-lit lights you forgot to unplug.

    The premise is simple and relentlessly pleasant: Santa’s been neglecting Mrs. Clause after 500 years of marriage, so she whisks off to Las Vegas to help fulfill a girls dream of her mother finding a new husband. Mira Sorvino brings a level of competence and warmth that slightly exceeds the material, which helps the movie coast along without ever fully collapsing under its own predictability. Everyone involved seems perfectly aware of the assignment and executes it with calm professionalism.

    Ultimately, “Finding Mrs. Claus” is a textbook example of its genre. If you enjoy Lifetime or Hallmark Christmas movies, this is a pretty good one and will likely deliver exactly the cozy, low-effort holiday vibes you’re looking for. If you don’t like those movies, absolutely skip this—there is nothing here that will convert you. It’s not trying to win over skeptics, and frankly, it doesn’t need to.

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    1 h y 28 m
  • Aquaman and the Lost Kingdom - This buddy cop movie is getting in the way of my stinker!
    Dec 1 2025

    Getting the unique title of being so bland that it isn't worth it's own terribleness.

    Aquaman and the Lost Kingdom is the rare kind of bad movie that doesn’t even earn the dignity of being fun bad. It’s a two-hour shrug—completely unremarkable in its beige, water-logged blandness. You keep waiting for something—anything—to break the monotony, but the movie just keeps paddling in circles, content to be as tepid as possible. If “wet cardboard” were a cinematic aesthetic, this would be its crown jewel.

    And here’s the truly tragic part: there is plenty of stupidity floating around in this bloated fish tank of a plot. Dumb worldbuilding, goofy lore drops, baffling character motivations—you name it. The ingredients for a delightfully trashy disaster are all right there, begging to be mocked. But the presentation is so suffocatingly dull and flavorless that you can’t even muster the energy to enjoy the nonsense. It’s like being handed a plate of absurdly shaped food but discovering it somehow tastes like nothing at all.

    The cast flounders through their scenes, seemingly unsure whether they’re in a superhero epic, a Saturday morning cartoon, or a contractual obligation. The action is limp, over-processed, and slathered in CGI so flat and lifeless it makes a screensaver look dynamic. Even the attempts at humor feel like they’ve been filtered through three committees and a desalination plant.

    By the time the credits roll, you’re left not with irritation or amusement but with the numbing realization that you just watched a movie that managed to squander every opportunity to be interestingly bad. Aquaman and the Lost Kingdom isn’t a glorious shipwreck—it’s a soggy beige sponge. And there’s nothing here worth squeezing.

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    1 h y 32 m
  • Air Force One - OMG DON'T LET THAT HIGH GUY FLY THE PLANE!
    Nov 17 2025

    “Air Force One” is the kind of movie that grabs you by the collar, shouts “GET OFF MY PLANE,” and dares you not to grin through the whole ride. It’s the most unabashedly earnest “Fly Hard” ever committed to film—yes, it’s Die Hard on a plane, and yes, it knows it. Yet somehow, through sheer force of will (and Harrison Ford’s presidential scowl), it keeps its two-plus hours aloft with crowd-pleasing momentum.

    Sure, the premise is absurd to the point of parody: the President of the United States personally throwing hands with terrorists at 30,000 feet. The script asks you to swallow far more than peanuts—plot holes you could taxi a 747 through, logic leaps that would make John McClane blush, and an “Idiot Plot” where the villains make decisions that seem scientifically engineered to defeat themselves to keep the movie going. But the movie never stops long enough for any of that to really sink in. It just keeps hustling, barreling from corridor shootout to cockpit crisis like a blockbuster with someplace urgent to be.

    The special effects… well, bless them. Even in the late ’90s, some of these shots looked suspiciously like the world’s most patriotic PlayStation cutscenes. But their rubbery seams and digital wobble just add to the charm—this is a movie that’s trying so hard to thrill you that you forgive it for occasionally looking like a flight simulator running on Windows 95.

    And that’s the thing: despite its flaws—maybe even because of them—Air Force One is a blast. Ford and Oldman chew the scenery with gusto, the pacing never really sags, and the film delivers exactly the kind of fist-pumping, flag-waving nonsense it promises. It might be ridiculous, but it’s ridiculously entertaining.

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    1 h y 22 m
  • Final Destination 3: Dullercoaster - say what!
    Oct 27 2025

    Final Destination 3 marks the point where the series’ once-ingenious death-trap premise starts to feel a bit mechanical. The franchise’s formula — a character foresees a horrific accident, cheats Death, then scrambles to outwit its unseen design — is intact but beginning to show its age. The opening roller-coaster disaster is spectacularly staged, yet it’s also a reminder that we’ve seen this all before, only with diminishing returns.

    There are still flashes of the dark humor that made the earlier entries work, particularly in some of the elaborate kill sequences. But here the film seems oddly unsure of whether it wants to play things straight or wink at its own absurdity. Gone is much of the gleeful self-awareness that made Final Destination 2 such a fun, macabre ride; instead, FD3 leans harder into teen angst and pseudo-philosophical dread.

    Mary Elizabeth Winstead does her best to ground the chaos with a solid performance, and the inventive set-pieces — especially the infamous tanning bed scene — keep things intermittently lively. Still, the connective tissue between the deaths feels more like an obligation than a thrill, with dialogue that takes itself far too seriously for a film about Rube Goldberg-style fatality.

    By the time Death checks off its last victim, Final Destination 3 feels less like an inevitability and more like repetition. It’s not bad, just tired — a middle entry coasting on the momentum of its predecessors rather than carving out a fresh reason to exist.

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    1 h y 40 m
  • The Adventures of Buckaroo Banzai - And the Snooze Button of Chaos!
    Oct 13 2025

    There’s a great movie hiding somewhere inside The Adventures of Buckaroo Banzai—but you’ll need a map, a microscope, and probably a flux capacitor to find it. Despite its gloriously weird premise and a cast that includes Peter Weller, Jeff Goldblum, John Lithgow, and Christopher Lloyd, the film feels like the cinematic equivalent of someone dumping every genre into a blender and forgetting to hit “mix.” What could have been a clever cult adventure ends up as a directionless mishmash that mistakes confusion for complexity.

    The biggest sin here isn’t that the film is weird—it’s that it’s aimlessly weird. One moment it’s a rock ’n’ roll adventure, the next it’s a dimension-hopping sci-fi, and then suddenly it’s a love story or a satire. The problem is it never commits to any of those identities long enough for the audience to care. Every cool idea is buried under three others that go nowhere, leaving the viewer dazed rather than dazzled.

    And while the cast is stacked with talent, even they can’t bring focus to the chaos. Weller plays Buckaroo like a man who just read the script five minutes before filming, while Lithgow chews scenery in a way that’s entertaining only because nothing else is. The movie keeps hinting at depth—a sprawling universe, quirky characters, offbeat humor—but it never follows through. It’s as if someone wrote ten beginnings and forgot to write an ending.

    At the end of the day, Buckaroo Banzai isn’t strange enough to be a great cult film and not coherent enough to be a good one. It’s a cinematic shrug—full of potential, short on payoff, and surprisingly dull for something that promises interdimensional adventure. A “so bad it’s good” movie at least makes you laugh; this one just makes you wish it would pick a lane and go somewhere—anywhere—interesting.

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    1 h y 23 m
  • Cabin Pressure - WE ALREADY HAD SELF-FLYING PLANES!!!!
    Oct 2 2025

    “Cabin Pressure” (2003) is the cinematic equivalent of being stuck on the tarmac forever with a dying paperback and a screaming air vent. It’s not just dull; it’s aggressively, proudly dull—an unviewable mess that mistakes droning cockpit chatter and recycled stock footage for suspense. If turbulence were interesting, this movie would still find a way to taxi around it.

    From the opening minutes, the film announces its priorities: beige sets, beige lighting, beige characters speaking in acronyms about systems we never see break in any satisfying way. Scenes repeat like safety demonstrations—pointless, bloodless, and performed by people who look like they’ve already mentally clocked out of the shift. The “action” is mostly cross-cutting between bored faces and a model plane that’s never given a convincing sense of scale, speed, or danger. You can practically hear the temp track begging to be replaced by something—anything—with a pulse.

    The script is a wasteland of clichés and filler, the kind of movie where every problem is solved by the next line of dialogue rather than an actual set piece. No character has an arc; they have altitudes. Every attempt at ratcheting tension stalls into holding patterns: more radio chatter, more hollow commands, more reaction shots that mistake blinking for acting. Even the inevitable “hero moment” feels perfunctory, like someone looked at their watch and said, “Guess we should land this thing.”

    For Stinker Madness seekers, there’s no campy payoff here—just the slow, oxygen-starved fade of a production that never gets off the ground. “So bad it’s good” requires swagger, accident, or at least a spectacular crash. “Cabin Pressure” offers none of that. It’s boredom at cruising altitude: a feature-length layover where the only emergency is keeping your eyes open.

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    1 h y 25 m
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