
An Education in Magical Affairs: An Isekai LitRPG
I'm Not the Hero, Book 3
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Narrated by:
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Nick Podehl
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By:
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SourpatchHero
About this listen
A zero-turned-hero continues his action-packed journey to greatness through a world of magic and mayhem in this exciting LitRPG fantasy series.
On Earth, the scrawny Orrin may have been a big nothing, but he had a bigger buddy in his athletic bestie, Daniel. They were inseparable, like two sides of the same coin. But when a tragic accident transported them to an RPG-like reality, that coin got seriously flipped.
At first, Daniel was the natural-born hero, and Orrin the dead weight. But Orrin found himself growing beyond the role of sidekick, gaining powers no one had ever heard of. Genuine hero stuff.
Alas, trying to be a hero is how he ended up a prisoner of the ruler of Odrana, and his even more conniving mother, Anabella, who sees potential in Orrin as a political pawn. All Orrin has to do to gain his freedom is infiltrate an elite magical academy, make friends with some very influential students, and help maneuver Anabella back into power.
Unfortunately, school in this realm is pretty much the same as school on Earth—albeit with less bullying and more attempted murder. Now, Orrin's only hope is for Daniel to somehow find him and do what he does best: Save Orrin's ass.
The third volume of the hit LitRPG fantasy series—with more than 600,000 views on Royal Road—now available on Kindle, Kindle Unlimited, and Audible!
©2025 Thomas Kerper Jr. (P)2025 Podium AudioListeners also enjoyed...
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When it comes to action and adventure, every hero needs a good sidekick. Holmes has Watson, Batman has Robin, and Daniel has . . . Orrin. More like brothers than friends, they always have each other's backs. And as Daniel is the big, strong, handsome type, Orrin is more than happy to remain in his shadow at school, at parties, pretty much everywhere. Then things take a turn for the truly weird when a terrible accident catapults the pair into a world totally unlike their own, in which the rules of a role-playing game hold sway.
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Totally solid LitRPG. Negative reviews are overstated.
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The Legend of Randidly Ghosthound 10
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Randidly Ghosthound has liberated his body and regained access to all of his Skills, with the help of Lady Iellaya. No longer will the officials of High Command be able to use threats to push him constantly into the worst of the fighting. Yet the war against the Nether Beasts rumbles forward, his emancipation beneath its notice.
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School is out, but my education is just beginning. My trials at Du Gok Bhong Academy pushed me to my limits and then some, fueling my breakthrough into the Sacred Soul Realm. But with new power comes new responsibilities, and my twin Dao, to not only defeat the empire but also protect it from the demonic scourge of the Cursed Stars, has me on a collision course for the Hell Worlds. Good thing that's where I'm headed next. Now, the only thing standing between me and returning to Earth a full-fledged Legionnaire is a planet full of eldritch demons ready to tear me a new one.
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Sufficiently Advanced Magic
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Five years ago Corin Cadence's brother entered the Serpent Spire - a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess. He never returned. Now it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.
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Very good book
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Corin Cadence is on the run. After meeting with the Emerald Council, Corin has made himself some new enemies—most notably the Dalenos Six, a group of the most powerful representatives of the nation of Dalenos. He's also made a dangerous deal. A place of safety, if he can reach it. One where he can finally have one of the resources he needs most: time. But while that strange place may hold the key for Corin to make his final preparations for a long-awaited rescue mission, it also holds hidden dangers. And one final secret tied to the Cadence household.
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I'm Not the Hero: An Isekai LitRPG
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Totally solid LitRPG. Negative reviews are overstated.
- By Christopher on 01-05-24
By: SourpatchHero
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The Legend of Randidly Ghosthound 10
- The Legend of Randidly Ghosthound, Book 10
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- Narrated by: MacLeod Andrews
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Performance
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Randidly Ghosthound has liberated his body and regained access to all of his Skills, with the help of Lady Iellaya. No longer will the officials of High Command be able to use threats to push him constantly into the worst of the fighting. Yet the war against the Nether Beasts rumbles forward, his emancipation beneath its notice.
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Control
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The apocalypse has arrived. Now, it's down to control. Who will control the rich resources of a newly inducted world? Multiple systems, sects, guilds, and incursion parties are all aiming for that control. But Silas believes there is more to control than just land and resources. He aims to win over the hearts and souls of the people while making Earth the strongest it can be.
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Path of the Berserker 4: A Daopocalypse Progression Fantasy
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School is out, but my education is just beginning. My trials at Du Gok Bhong Academy pushed me to my limits and then some, fueling my breakthrough into the Sacred Soul Realm. But with new power comes new responsibilities, and my twin Dao, to not only defeat the empire but also protect it from the demonic scourge of the Cursed Stars, has me on a collision course for the Hell Worlds. Good thing that's where I'm headed next. Now, the only thing standing between me and returning to Earth a full-fledged Legionnaire is a planet full of eldritch demons ready to tear me a new one.
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Sufficiently Advanced Magic
- Arcane Ascension, Book 1
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- Narrated by: Nick Podehl
- Length: 21 hrs and 58 mins
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Performance
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Five years ago Corin Cadence's brother entered the Serpent Spire - a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess. He never returned. Now it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.
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Very good book
- By Jason N. on 07-20-17
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A Brief History of Chronomancy
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Corin Cadence is on the run. After meeting with the Emerald Council, Corin has made himself some new enemies—most notably the Dalenos Six, a group of the most powerful representatives of the nation of Dalenos. He's also made a dangerous deal. A place of safety, if he can reach it. One where he can finally have one of the resources he needs most: time. But while that strange place may hold the key for Corin to make his final preparations for a long-awaited rescue mission, it also holds hidden dangers. And one final secret tied to the Cadence household.
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Heretical Fishing 4: A Cozy Guide to Annoying the Cults, Outsmarting the Fish, and Alienating Oneself
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Thanks to overwhelming might, a cadre of violent animals, and a weaponized fish or two, Tropica has wiped Gormona's royal forces from the map. Now at the helm of his own Church, Fischer finally has some time to relax. But life in Tropica is much like fishing from a rocky shore: it's only a matter of time before you hook a snag.
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All the Skills: A Deck-Building LitRPG
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Arthur lives with his father, a fallen but proud former noble, in Border Village #49, along with the other good folks condemned to toil in service to the Baron. But Arthur has an edge: a stolen heart card that secretly fell into his possession, thanks to a dragon. It’s a priceless source of power for the Baron and the tyrant will kill to get it back. Invaluable, too, to a young man of spellcasting ambitions.
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Has a lot of issues... But also has potential.
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Spirit's Call
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Leon Jäger has never been one to back down from a fight—but this time, the battlefield is a city that wants nothing to do with him. When a friend is taken deep into the heart of the elven lands, Leon follows, prepared to carve through whatever stands in his way. But in a nation that reveres bloodlines and the purity of spirit, his very existence is an offense. Among ancient grudges and political schemes, he must navigate a treacherous game where words cut deeper than swords—and where his every step risks sparking conflict.
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He Who Fights with Monsters 12: A LitRPG Adventure
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He was promised a life of wandering his new home and having adventures, but things got out of hand pretty quickly. He met with kings and gods, fought interdimensional cults, and got in a knife fight with the guy who creates universes. He didn't win. What he'd never done was roam around, having nice, sensible adventures. He hadn't even seen the hometown of his friends, and that had been the first destination on his list.
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Shattered Dreams
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Max wanted to be a [Baker]. Settle down, bake stuff, and enjoy life. The gods, however, ruined that dream. Given [Baker] and a rare black skill, he is now running for his life, trying to grow strong enough to return home. Now, Max must find a way to grow strong enough to survive the people and the god hunting him.
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Awesome, weak to strong, MC must hide ability
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Bog Standard Isekai: Scarred
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Mark’s new life begins in the worst possible place—a burned-out village haunted by undead. Each morning these ravenous creatures disappear, only to return at night, driven by a relentless hunger. He'll need to stay low and think quick, because trapped and alone in the body of a child, he can’t level up in this new world. At least not yet. Soon Mark will learn that even among the living, safety isn’t guaranteed. When the small town that he ends up in turns out to be at the center of a conspiracy that threatens the world, he'll need to uncover the truth before it's too late.
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Yikes that took a turn
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The Legend of Randidly Ghosthound
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Due to unusual circumstances, Randidly starts in an isolated dungeon far beyond his level, forced to rely on the mysterious Traveler Shal in order to learn and survive with the dangerous new status quo for his world. But survive he does, only to leave the dungeon and discover that while he experienced several hellish months in the dungeon, only half a day passed on Earth. Randidly's capabilities are now more than enough to help build a small enclave of survivors, but that doesn't mean balancing his sense of responsibility against the plots of an unfriendly town will be easy.
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This book has mood swings
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Menagerie of Mayhem
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Del Roosevelt, Champion of the Midden. The first creature smart enough, strong enough, fast enough to advance in who knows how long, immediately finds himself in jail. Well, technically, it's a dungeon, but he's spent enough time putting people behind bars to recognize when he ends up there, too. Now, our little furry force needs to work the system and escape to Ratopolis with the one ally he has left.
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Age of Stone
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Matt's just an ordinary guy, but when he's beaten, robbed, and left for dead, bleeding out at the bottom of a gully, it all has to change as he grasps frantically at his only chance for survival, coming as it does in the form of a glowing, dangerously pulsing light. With his reality forever altered, Matt must quickly find a suitable place to deploy the Dungeon Core, fighting his way through the hundreds of people between him and safety, because if he doesn't do it soon, a Core Detonation will solve all of his problems for him....permanently.
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Lots of dumb
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By: Jez Cajiao
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Dark Matter Ascension, Book 1
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One week. If you survive, you choose a Cosmic Power ... If you survive. Jace isn’t one to give up. Not when his sister dies. Not when he loses his legs. And definitely not when The Cosmic System takes over Earth. With nothing more than his street smarts, the clothes on his back, and a river otter companion, he must survive a planet full of vicious predators that see him as an easy meal. If he can survive? He gets to choose a Cosmic Power and a Class. A path to ascension. A way to bring his sister back.
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System initiation on cyberpunk earth
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Mark of the Fool
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After his parents died, Alex Roth had one desire: become a wizard. Through hard work, he was accepted into the University of Generasi, the world’s greatest academy of wizardry.... Fate, however, had another plan. On his 18th birthday, he is Marked by prophecy as one of his kingdom’s five Heroes, chosen to fight the Ravener, his land’s great enemy. But his brand is "The Fool". Worst of the marks.
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Finally a Mc that’s not dumb or overpowered
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Azarinth Healer: Book One
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Ilea likes punching things. And eating. Unfortunately, there aren’t too many career options for hungry brawlers. Instead, the plan is to quit her crappy fast-food job, go to college, and become a fully functioning member of society. Essentially—a fate worse than death.
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A fun story told cartoonishly...
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By: Rhaegar