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Itchy, Tasty
- An Unofficial History of Resident Evil
- Narrated by: Cindy Kay
- Length: 8 hrs and 4 mins
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Publisher's summary
This is the definitive behind-the-scenes account of Capcom's horror video game series Resident Evil - one of the most popular, innovative, and widely influential franchises of all time.
Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century, and, eventually, how a new generation of creators was born after the release of Resident Evil 4.
Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.
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Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
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Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- By: Jamie Madigan
- Narrated by: Stephen Bel Davies
- Length: 11 hrs and 25 mins
- Unabridged
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Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
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very interesting and eye opening.
- By Saul Cabrera on 06-02-21
By: Jamie Madigan
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Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- By: Ken Williams
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Unabridged
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Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
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a fitting ending to Sierra
- By Darrell on 05-10-21
By: Ken Williams
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Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
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A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
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Control Freak
- My Epic Adventure Making Video Games
- By: Cliff Bleszinski
- Narrated by: Kurt Kanazawa
- Length: 9 hrs and 24 mins
- Unabridged
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
- By Rodney on 06-10-23
By: Cliff Bleszinski
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The Myth of Artificial Intelligence
- Why Computers Can’t Think the Way We Do
- By: Erik J. Larson
- Narrated by: Perry Daniels
- Length: 10 hrs and 9 mins
- Unabridged
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Futurists insist that AI will soon eclipse the capacities of the most gifted human mind. What hope do we have against superintelligent machines? But we aren't really on the path to developing intelligent machines. In fact, we don't even know where that path might be. Erik Larson takes us on a tour of the landscape of AI to show how far we are from superintelligence and what it would take to get there.
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dead wrong after 2 years
- By K. Lyon on 07-11-23
By: Erik J. Larson
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Once upon Atari
- How I Made History by Killing an Industry
- By: Howard Scott Warshaw
- Narrated by: Howard Scott Warshaw
- Length: 11 hrs and 17 mins
- Unabridged
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Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Awesome
- By Aaron Valdes on 07-22-23
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Super Mario
- How Nintendo Conquered America
- By: Jeff Ryan
- Narrated by: Ray Porter
- Length: 8 hrs and 20 mins
- Unabridged
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Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market.
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Not Exciting
- By TM on 08-18-14
By: Jeff Ryan
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Computing: A Concise History
- The MIT Press Essential Knowledge Series
- By: Paul E. Ceruzzi
- Narrated by: Tim Andres Pabon
- Length: 3 hrs and 56 mins
- Unabridged
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The history of computing could be told as the story of hardware and software or the story of the Internet or the story of "smart" handheld devices, with subplots involving IBM, Microsoft, Apple, Facebook, and Twitter. In this concise and accessible account of the invention and development of digital technology, computer historian Paul Ceruzzi offers a broader and more useful perspective. He identifies four major threads that run throughout all of computing's technological development.
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Hard to Believe it an "MIT Press" Thing
- By Sam on 05-15-22
By: Paul E. Ceruzzi
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Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
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How it was
- By Ryan on 08-27-13
By: David Kushner
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Alien: Out of the Shadows
- By: Tim Lebbon
- Narrated by: Jeff Harding
- Length: 9 hrs and 25 mins
- Unabridged
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As a child Chris Hooper dreamed of monsters. But in deep space, he found only darkness and isolation. Then, on planet LV178, he and his fellow miners discovered a storm-scoured, sand-blasted hell - and trimonite, the hardest material known to man. When a shuttle crashes into the mining ship Marion, the miners learn that there was more than trimonite deep in the caverns. There was evil, hibernating - and waiting for suitable prey.
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A very good listen.
- By Jason on 08-24-16
By: Tim Lebbon
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Moral Combat
- Why the War on Violent Video Games Is Wrong
- By: Patrick M. Markey PhD, Christopher J. Ferguson PhD
- Narrated by: Charles Constant
- Length: 6 hrs and 46 mins
- Unabridged
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The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game-trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life.
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Not science; not comedy; not very good
- By Anonymous User on 06-23-20
By: Patrick M. Markey PhD, and others
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Renaissance
- Assassin's Creed, Book 1
- By: Oliver Bowden
- Narrated by: Gildart Jackson
- Length: 12 hrs and 44 mins
- Unabridged
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Betrayed by the ruling families of Italy, Ezio Auditore embarks upon an epic quest for vengeance. To eradicate corruption and restore his family's honor, he will learn the art of the Assassins. Along the way, Ezio will call upon the wisdom of such great minds as Leonardo da Vinci and Niccolò Machiavelli, knowing that survival is bound to the skills by which he must live.To his allies, he will become a force for change in his fight for freedom and justice.
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Great story, Great Narration.
- By Jason on 05-22-12
By: Oliver Bowden
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The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 23 hrs and 29 mins
- Unabridged
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With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
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Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
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The Gaming Mind
- A New Psychology of Videogames and the Power of Play
- By: Alexander Kriss PhD
- Narrated by: Matthew Josdal
- Length: 8 hrs and 50 mins
- Unabridged
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Are videogames bad for us? It's the question on everyone's mind, given teenagers' captive attention to videogames and the media's tendency to scapegoat them. It's also - if you ask clinical psychologist Alexander Kriss - the wrong question. In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really "addicted" to Candy Crush - or is she evading a deeper problem? And when Jack immerses himself in Mass Effect, is he eroding his social skills - or honing them via relationship - building gameplay?
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I wanted to like this book.
- By James Gammill on 05-03-20
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Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
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Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- By: Blake J. Harris
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
- Unabridged
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A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
- By Rob G. on 11-17-14
By: Blake J. Harris
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Fundamentals of Software Architecture
- An Engineering Approach
- By: Mark Richards, Neal Ford
- Narrated by: Benjamin Lange
- Length: 13 hrs and 10 mins
- Unabridged
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This book provides the first comprehensive overview of software architecture’s many aspects. Aspiring and existing architects alike will examine architectural characteristics, architectural patterns, component determination, diagramming and presenting architecture, evolutionary architecture, and many other topics. Mark Richards and Neal Ford—hands-on practitioners who have taught software architecture classes professionally for years—focus on architecture principles that apply across all technology stacks.
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Helpful but business-centric
- By A.N. on 03-25-21
By: Mark Richards, and others
What listeners say about Itchy, Tasty
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Joshua M Baldock
- 12-06-22
A fan of the franchise
As a video game player of the franchise, it was very enlightening to hear more of the back story of the first wave of Resident Evil. Some of things I knew, but hearing it all over again, made it become more of fond memories. I just wish it had more of a breakdown of each installment and how it became and a hint of where the series is going, etc. it may not seem important to some, but for being a fan, it was good, overall.
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- Nabil Abdulla
- 01-15-24
A Nice Trip down Memory Lane
For Fans of the Franchise this is an excellent book delving into the history of my favorite video game franchises . Learnt lots of new things about my favorite games from the series and about their creators and the turbulent development process. A must listen for any video games enthusiast or fan of the franchise.
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- Nicholas Lozano
- 05-14-24
Itchy, Tasty, something's missing
As a big fan of Resident Evil I appreciate this book entirely. It does have a lot of info I wasn't aware of before but a lot of the topics covered are well known among the fan base, and that's ok too. If you're a huge fan like me it's an ok book. I'll listen to it again, I'm sure. But to someone just curious about the franchise then this info dump will do you well. Not bad (thumbs up).
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- Randal Calvert
- 04-12-22
Interesting but unexpected
If you love the video games this will give you a podcast-type overview and history of games 1-4 development, as well as the spin off titles. The narrator is extremely thorough and well-read. More about the story line of the games would have been great, yet I understand that was purposely not the focus of this title. The focus is the trials of developing each game. 4 stars for type of content; 5 stars for performance
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- Zach McGuire
- 07-19-21
Interesting at least
I love Alex and his dedication to Resident Evil and all the immense hard work that he's done for the franchise and fans. This book was great, but not exactly what I had in mind. I was thinking this would be more about creating the story of Resident Evil characters and lore, not about the sales and console wars. However, it all hits nostalgia, it's cool af to hear about, and there are several moments that have you laughing. If you're a fan and looking for something lore related, this isn't it, but, if you want something to commemorate the creators of the franchise, look no further.
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- Chad Tindale
- 02-01-23
fun to remember
The story isn't new or insider. So we already know everything in here. However, it is fun to go back and recall the changes made in the back end. None of it was secret. But it's all in one book here.
The only thing i take issue with is... it's hard to describe but... she pronounces "resident evil code Veronica" wrong. She gets all the words right. but... the pacing is wrong. she pronounces it "resident evil COOOOOODE... ... Veronica". It's really distracting.
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- Jord
- 12-04-21
RE Fan
Enjoyable look into RE past, though mainly focused on development of the earliest titles and only brief mention of later titles.
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- Anonymous User
- 01-01-23
Absolutely amazing
This book was awesome , as a life long fan of resident evil it was awesome to get an inside perspective on what all went into this amazing franchise
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- Katie
- 05-09-24
In depth and well researched!
I have always been a huge fan of this series. I feel privileged to be able to hear what the game developers went through to bring these beloved game titles to life. Well done! A new addition to my book shelf!
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- Jimmyjoejangles
- 06-18-21
Awesome!
Great stories about RE told for the first time in English! Behind the scenes stuff that we never knew we were missing. A must have for any RE fan.
The narrator switched to saying Comcap for some reason in the last forty five minutes. Seems like she should have taken a coffee break instead of reading it straight through.
Otherwise great can't wait for more from this author!
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1 person found this helpful