Today we delve into the realm of gaming disorders, with a particular focus on the physically associated symptoms. We are thrilled to have Dr. Daniel Stjepanovic from the University of Queensland as our guest. Dr. Stjepanovic has recently published a paper titled 'Extended Hours of Video Gameplay and Negative Physical Symptoms and Pain' in Computers in Human and Behaviour.
This episode stands out as a Journal Club episode, as we shed light on the essentials of Dr. Stepanovic's paper. His research, part of the International Gaming Study 2022, looks at the implications of gaming disorder's recent classification as a diagnosable condition by WHO. The study focusses on the physical harm or discomfort associated with video gaming, a domain seldom touched upon in comparison to the social, emotional, and mental well-being.
The research methodology involved disseminating a comprehensive survey to regular video gamers, with the threshold for "regular" set as at least three hours a week. The concentration was on symptoms like eye fatigue, wrist or hand pain, back or neck pain, and general problems like headaches and muscle aches. Outcomes highlighted age or gender displaying no significant difference. However, a noticeable dose-response connection was observed where players who indulged in continuous gaming for at least three hours signposted significantly increased odds of physical discomfort.
As we continue discussing the evolving field of gaming disorder, we also touch upon the budding genre of esports and its potential translation into an actual career. With this in consideration, we further delve into the difference between aspiring professional players and those diagnosed with internet gaming disorder, in terms of the rate of physical injuries.
Lastly, we recount the chief physical injuries as reported in the survey, which include eye fatigue, wrist or hand pain, back or neck pain, and general physical problems like headaches and muscle aches. The episode ends on an open-ended note, awaiting more organized structure and research in the gaming disorder space, hinting at the probability of witnessing a future where generalized practicing encompasses sub-specialties like 'esports physicians'. Feel free to check out The National Center for Youth Substance Use Research at the University of Queensland's website for more information and findings on the subject.
https://www.sciencedirect.com/science/article/pii/S0747563224000499?via%3Dihub