The AIAS Game Maker's Notebook  By  cover art

The AIAS Game Maker's Notebook

By: Academy of Interactive Arts & Sciences
  • Summary

  • A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)
    2024 Academy of Interactive Arts & Sciences
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Episodes
  • Making Animal Well as a Solo Game Developer with Billy Basso
    Jul 15 2024

    Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized he needed help with the business and marketing of releasing a commercial product; and the surreal experience of launching a title with an incredible critical and fan response.

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    3 hrs and 45 mins
  • Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann
    Jul 8 2024

    Trent Kusters chats with Onat Hekimoglu and Ole Tillmann from Slow Bros. Together they discuss the 14 year journey of their debut title, Harold Halibut; the history of the Slow Bros and how they went from college friends to a full-time game studio; the homemade photogrammetry technology they created to craft the stop-motion inspired look; and what they learned from their first release to help prepare for the next project.

    Watch this episode on our YouTube channel.

    If you enjoyed this episode, please consider leaving us a rating and review.

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    1 hr and 32 mins
  • Episode Re-release: Hades with Supergiant Games' Amir Rao and Greg Kasavin
    Jul 1 2024

    We're on a break from new content this week, but check out one of our past episodes with Supergiant Games' Amir Rao and Greg Kasavin!

    Originally released in Dec 20, 2020, Amir and Greg sit down with Ted Price to discuss creating Hades, and how launching in early access helped during development, the difficult task of tuning the complex game systems, the creative culture at Supergiant, and finding the right balance between work and life while making industry defining games.

    If you enjoyed this episode, please consider leaving us a rating and review.

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    1 hr and 16 mins

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