• Making Animal Well as a Solo Game Developer with Billy Basso
    Jul 15 2024

    Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized he needed help with the business and marketing of releasing a commercial product; and the surreal experience of launching a title with an incredible critical and fan response.

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    3 hrs and 45 mins
  • Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann
    Jul 8 2024

    Trent Kusters chats with Onat Hekimoglu and Ole Tillmann from Slow Bros. Together they discuss the 14 year journey of their debut title, Harold Halibut; the history of the Slow Bros and how they went from college friends to a full-time game studio; the homemade photogrammetry technology they created to craft the stop-motion inspired look; and what they learned from their first release to help prepare for the next project.

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    1 hr and 32 mins
  • Episode Re-release: Hades with Supergiant Games' Amir Rao and Greg Kasavin
    Jul 1 2024

    We're on a break from new content this week, but check out one of our past episodes with Supergiant Games' Amir Rao and Greg Kasavin!

    Originally released in Dec 20, 2020, Amir and Greg sit down with Ted Price to discuss creating Hades, and how launching in early access helped during development, the difficult task of tuning the complex game systems, the creative culture at Supergiant, and finding the right balance between work and life while making industry defining games.

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    1 hr and 16 mins
  • The Story of 'Potions: A Curious Tale' with Renee Gittins
    Jun 24 2024

    Adam Orth chats with Stumbling Cat CEO and Creative Director, Renee Gittins. Together they discuss her journey to game development from starting in biotech engineering to working in VR; how work began on Potions: A Curious Tale as a side project; creating games that appeal to younger audiences rather than target them; her work with the IGDA and the important role they played during the pandemic; and the complexity of game releases.

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    1 hr and 16 mins
  • Writing for RPGs with Narrative Designer Whitney Beltrán
    Jun 17 2024

    Alexa Ray Corriea chats with writer and narrative designer Whitney Beltrán. Together they discuss her background in environmental law and mythological studies that led to her work writing for RPGs; what it means to write inside the Dungeons & Dragons universe; focusing on what players feel after they put the controller down; the emergence of India as a leading market for players and hub for game developers; and thoughts on procedural generated narrative.

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    1 hr and 2 mins
  • Game Preservation with Digital Eclipse's Mike Mika
    Jun 10 2024

    Adam Orth chats with legendary game developer Mike Mika of Digital Eclipse. Together they discuss his long career developing titles across multiple console generations; finding his creative spark at a young age and developing his first game on a store kiosk Commodore 64; the profound influence Atari had on his life; and how game preservation is an opportunity to share the human stories behind the games we love.

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    1 hr and 22 mins
  • From Actor to Game Developer with Abubaker Salim
    Jun 3 2024

    Alexa Ray Corriea chats with actor turned game developer Abubakar Salim. Together they discuss his career including how he got his first gig in games with Ubisoft's Assassin's Creed: Origins; wanting to make his own game and starting his own studio; the lessons he learned from working with Ridley and Luke Scott that he applied to game development; how he wanted to tell a story of grief with his first title, Tales of Kenzera™: ZAU; and what the business side of games can learn from film.

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    58 mins
  • Video Game and Comics Writer Evan Narcisse
    May 28 2024

    Alexa Ray Corriea chats with writer Evan Narcisse. Together they discuss his work across video games and comic books; how starting as an outsourcer helped him get his start in the industry; how outsourcing let him observe game development practices across many different studios; how his game Dot's Home explores historical practices that made home ownership difficult for minorities; and what the games industry needs to do to provide avenues into development for people from marginalized backgrounds.

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    1 hr and 10 mins