• EPISODE 36: Justin Perez
    Feb 18 2024

    Time to sheath your lightsaber and listen to this podcast folks! This episode I am joined by Justin Perez, a gameplay designer who is best known for his work on games with incredible combat such as Kingdoms of Amalur Reckoning and the Star Wars Jedi Fallen Order series. We discussed the current state of the games industry, him appearing in the book Press Reset and the importance of working from home. Furthermore we talk about all things Star Wars, what he pays attention to when it comes to combat, the industry being more transparent about the game development process and we dive into the menace that is Oggdo Bogdo.

    Time – Topic Discussed:

    0:00 - Intro

    02:30 - Guest topic: What did I learn doing this podcast?

    07:50 - Press Reset & The closure of 38 Studios

    17:10 - You need only a few people to start a game but a lot to finish a game

    21:00  - Seeing the release of Kingdoms of Amalur: Re-Reckoning

    24:25 - What is going on in the games industry?

    37:20 - How games look like during development

    45:00 - Star Wars guidelines

    55:00 - Creating a sequel without hitting the reset button

    59:40 - Does working on Star Wars games take something away from the excitement?

    01:07:30 - Justin’s top 3 Star Wars content

    01:09:18 - What makes great combat?

    01:14:20 - Remote work

    01:22:20 - Things that changed when becoming indie

    01:23:50 - Outro

     

    Things mentioned on the show:

    Immortals of Aveum

    Grounded II: Making The Last of Us Part II

    Double Fine Documentary

    The Making of STAR WARS Jedi: Fallen Order - Documentary

    Prince of Persia: The Lost Crown

     

    Social Media:

    Justin Perez

    Justin Perez on Twitter (@thejustinperez)

    YOU ME AND THE INDUSTRY

    YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

    Dorian on Twitter (@DorianChou)

    YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

    Dorian on Instagram (@dorian.chou)

    Intro/Outro by FreshMcZone

    Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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    1 hr and 31 mins
  • EPISODE 35: Andrejs Kļaviņš
    Jan 15 2024

    A brand new episode for all you great murder mystery loving detectives out there is here!

    This time I am joined by Andrejs Kļaviņš from Color Gray Games. Andrejs and his brother are the creators of the Case of the Golden Idol, one of the best indie games of recent memory. We discuss making the game, how to find the right difficulty for a puzzle game and how becoming a father impacts your sleep schedule.

    Furthermore, we go into detail on designing a word based game for an international audience, cut content of the game and if AI can help to create interesting puzzles.

     

    Time – Topic Discussed:

    0:00 - Intro

    02:20 - Guest topic: Mobile games

    04:50 - What is The Case of the Golden Idol?

    06:15 - The starting screen

    09:00  - Growing up with point and click adventure games

    10:44  - Ramping difficulty

    18:10 - Localization

    20:50 - Testing and adding smaller features to help with difficulty

    24:15 - When is something done?

    26:30 - Cut content

    29:15  - The prototype of The Case of the Golden Idol

    31:15 - The post mortem of the game

    35:25 - Using AI for the story of the next game

    38:00 - Difficult aspects of game development that gamers underestimate

    40:10 - Known developers that reached out to Andrej

    43:15 - Latvian culture in the game

    46:30 - The importance of disagreement

    49:52 - Outside aspects of a game that impacts its success

    54:20 - Balancing personal creative satisfaction and creating a commercially viable product

    57:30 Getting a dog and a daughter

    59:35 - Outro

     

    Things mentioned on the show:

    Slice & Dice

     

    Social Media:

    Color Gray Games

    Andrejs Kļaviņš on Twitter (@AndrejsKlavins)

    Color Gray Games on Twitter (@ColorGray7)

    The Case of the Golden Idol Homepage

     

    YOU ME AND THE INDUSTRY

    YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

    Dorian on Twitter (@DorianChou)

    YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

    Dorian on Instagram (@dorian.chou)

    Intro/Outro by FreshMcZone

    Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

     

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    1 hr and 2 mins
  • EPISODE 34: M|O|O|N
    Dec 23 2022

    Let’s get the dust off and finish this year strong! This episode I am joined by Stephen Gilarde, who is a DJ best known for being featured on the Hotline Miami 1 & 2 soundtrack. We discuss why he came back to the M|O|O|N moniker, his side project Was Fret, how Hotline Miami changed his life and his opinions on landlords.

    Furthermore, we go into detail on the issue with Spotify, Stephen talks about the only good website on the internet, dealing with social media and we get never before shared insights on some of his work.

     

    Time – Topic Discussed:

    0:00 - Intro

    03:26 - Guest topic: Baseball

    15:24 - The problem with housing

    24:48 - The origin behind the name M|O|O|N

    29:33  - The beginnings of Hotline Miami

    39:32  - After Hotline Miami

    43:55 - Being called a video game musician

    49:30 - M|O|O|N vs. Was Fret

    58:50 - When is something done?

    01:02:45 - Spotify and Bandcamp

    01:09:30 - Social Media

    01:15:50 - Does pineapple belong on pizza?

    01:19:50 - Creating music for Trackmania

    01:21:55 - How much is Spotify paying its artists?

    01:23:03 - Comments on his past works

    01:19:29 - Outro

     

    Things mentioned on the show:

    Hotline Miami Trailer

    M|O|O|N EP 

    Particles EP 

    Artist: SCATTLE

    Artist: Carpenter Brut

    Artist: Pertubator

    Gamergate

    M|O|O|N - Mains hum

     

    Social Media:

    M|O|O|N

    M|O|O|N on Bandcamp

    Was Fret on Bandcamp

    Stephen Gilarde on Instagram (@m.o.o.n.m.u.s.i.c)

    Stephen Gilarde on Twitter (@m_o_o_n_music)

     

    YOU ME AND THE INDUSTRY

    YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

    Dorian on Twitter (@DorianChou)

    YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

    Dorian on Instagram (@dorian.chou)

    YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

    Intro/Outro by FreshMcZone

    Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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    1 hr and 30 mins
  • EPISODE 33: Masao Kobayashi
    Dec 3 2022

    Let me pitch you an idea. How about you check out this new podcast episode?! This episode I am joined by Masao Kobayashi, who is the co-founder and the studio manager of Cut to Bits. We discuss growing up in Japan, pitching games to publishers and cultural differences.

    Furthermore, we go into detail on community management, learning from mistakes and Masao shares his three essential manga recommendations.

    Time – Topic Discussed:

    0:00 - Intro

    03:50 - The What else do you do?-podcast

    09:30 - Doing the podcast for himself

    12:23 - Splitting the podcast

    16:50  - Growing up in Japan

    22:15  - Cultural differences

    29:20 - Pitching a video game

    35:50 - Community management

    40:03 - Food he misses from Japan

    41:55 - The indie scene of Japan

    48:30 - Manga recommendations

    51:40 - Outro

     

    Things mentioned on the show:

    What else do you do? - podcast

    How Asian do you feel - podcast

    The Farewell by Lulu Wang

    Asobu Japan

    Manga recommendations:

    Say Hello To Black Jack

    Ushio & Tora

    Nausicaä of the Valley of the Wind

    What else do you do? - Podcast Episode 45. Wait, you wanted to be a nun? (Rebekah Valentine Interview)

    YOU ME AND THE INDUSTRY - Rebekah Valentine Interview

     

    Social Media:

    Cut To Bits

    Cut To Bits on Twitter (@CutToBits)

    Homepage of Cut To Bits

     

    Masao Kobayashi

    Masao Kobayashi on Twitter (@MegaMasao) 



    YOU ME AND THE INDUSTRY

    YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

    Dorian on Twitter (@DorianChou)

    YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

    Dorian on Instagram (@dorian.chou)

    YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

    Intro/Outro by FreshMcZone

    Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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    54 mins
  • EPISODE 32: Aj Grand-Scrutton
    Oct 15 2022

    Haha! (imagine this being said in a Micky Mouse voice) This episode I am joined by AJ, who is the founder and CEO of Dlala Studios. We discuss their upcoming title called Disney Illusion Island and what it is like to run a 35 people studio. Furthermore, we get into the design decisions behind making great coop games, what keeps AJ up at night and with AJ being a Disney expert I had to ask about Goofy wearing pants while Pluto isn't.

     

    Time – Topic Discussed:

    0:00 - Intro

    03:08 - Guest topic: Being blessed by a pug

    06:10 - Guest topic: Bringing the band back together

    08:30 - Revealing Disney Illusion Island on D23

    12:22  - Interacting with Disney on the game

    20:25  - Hard lessons learned during Battletoads

    24:31 - Learning how to run a studio

    29:30 - Dealing with responsibility 

    32:00 - Winning UK’s Best Boss and Best Places to Work in 2022 from gamesindustry.biz

    36:08 - How problems can arise in running a studio

    44:50  - Feeding the beast

    50:03 - Point and Click Adventures

    52:30 - Disney Goes Classical

    54:12 - Surviving the loss of a 3 million dollar deal

    01:01:28 - The golden rules of great co-op

    01:05:04 - Looking at reviews

    01:07:30 - Lessons learned

    01:19:29 - Outro

     

    Things mentioned on the show:

    Parsec

    Disney Illusion Island - World Premiere Trailer

    The Ride of a Lifetime: Lessons Learned from 15 Years as CEO of the Walt Disney Company by Robert Iger

    Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration by Ed Catmull

    That Will Never Work: The Birth of Netflix and the Amazing Life of an Idea by Marc Randolph

    The Double Fine Documentary

    Noclip - Video Game Documentaries

    Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner

    Immerse by Lifeformed (Music of the Double Fine Documentary)

    Disney Goes Classical

    How Dlala survived the loss of a $3m Disney deal by James Batchelor

     

    Social Media:

    Dlala Studios

    Dlala Studios on Twitter (@dlalastudios)

    Homepage of Dlala Studios

     

    AJ Grand-Scrutton

    AJ Grand-Scrutton on Twitter (@dnost) 

     

    YOU ME AND THE INDUSTRY

    YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

    Dorian on Twitter (@DorianChou)

    YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

    Dorian on Instagram (@dorian.chou)

    YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

    Intro/Outro by FreshMcZone

    Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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    1 hr and 15 mins
  • EPISODE 31: Lifeformed & Janice Kwan
    Aug 1 2022

    Welcome all you cute foxes! This episode I am joined by Lifeformed and Janice Kwan, the composing duo behind the outstanding soundtrack of the indie darling Tunic. We discuss their working process, how a vacation to Taiwan became a permanent residence change and what breakfast essentials nourished them to compose a 60 track soundtrack. 

    Furthermore, we discuss what it was like to work 7 years on a soundtrack, how they both come up with track titles and I get to lose a couple of potential sponsorships while asking about their hardware issues over the years.

    Time – Topic Discussed:

    0:00 - Intro

    03:50 - Guest topic: Convenient store experiences

    10:53 - The process of coming up with a song

    23:45 - Warm up for making music

    25:03  - Coming up with music ideas

    28:41  - Finishing a track vs. working on multiple at the same time

    30:10 - Going back to older tracks an re-doing them

    35:25 - Swapping tracks

    38:00 - Being worried about the game

    41:00  - Coming up with new music

    45:25 - How the environment impacted the music

    48:20 - Being inspired by Chrono Trigger

    50:55 - Coming up with track titles

    53:35 - The food that is now associated with Tunic

    54:40 - Finding your own voice

    56:42 - When is a track done?

    01:00:25 - Stopping yourself from crunching 

    01:04:57 - Dealing with hardware problems

    01:09:50 - Mixing

    01:12:50 - Writing instinctual 

    01:15:49 - Doing remixes

    01:19:29 - Outro

     

     

    Things mentioned on the show:

    Podcast episode with Felix Kramer

    The Tunic Soundtrack

    Tunic Shop Theme (My Favourite Customer)

    Redwood Colonade track of the Tunic Soundtrack

    Secret of the Forest track of the Chrono Trigger Soundtrack

    Janice Kwan x Gardener EP

    Ocean Glaze track of the Tunic Soundtrack

     

    Social Media:

    Lifeformed

    Lifeformed on Twitter (@lifeformed)

    Lifeformed on Bandcamp

    Lifeformed on YouTube (Lifeformed)

    Lifeformed’s Homepage

     

    Janice Kwan

    Janice Kwan on Twitter (@alsojanice) 

    Janice Kwan on YouTube (Janice Kwan)

     

    YOU ME AND THE INDUSTRY

    YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

    Dorian on Twitter (@DorianChou)

    YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

    Dorian on Instagram (@dorian.chou)

    Intro/Outro by FreshMcZone

    Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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    1 hr and 24 mins
  • EPISODE 30: Richard Lemarchand
    Jul 1 2022

    Take your seat everyone, class is about to start! This episode I am joined by Richard Lemarchand, professor in the USC Games program at the University of Southern California to discuss his recently released book called A Playful Production Process! We discussed the making of his book, what it was like to work with industry legends, how a new generation of video game makers are tackling game design and much more. Furthermore, we discuss the hero’s journey, how Richard felt watching the Uncharted movie and I get to ask about the essential snacks he is missing out on since he moved to the US. 

    Time – Topic Discussed:

    0:00 - Intro

    02:29 - Guest topic: The books by Octavia Butler

    08:52 - a playful design process 

    19:49 - Guest topic: The making of the book 

    21:52  - How did the design approach of students change over time?

    21:56  - How has the perception of game development education changed?

    24:48 - Seeing his students find successes on their own 

    29:00 - The change in perception in video game education

    32:50  - The Meadow VR

    36:20 - Seeing Uncharted sequels and the Uncharted movie

    41:44 - Questioning the Hero’s Journey

    47:14 - Quiet moments vs. big showpiece scenes

    52:30 - Providing feedback without demoralizing the receiver

    56:12 - Snacks Richard can’t get anymore

    57:20 - Lessons learned

    01:06:58 - Outro

     

    Things mentioned on the show:

    Kindred by Octavia Butler

    Parable of the Sower by Ocativa Butler

    Parable of the Talents by Ocatvia Butler

    Xenogenesis Series by Octavia Butler

    Scary Mary Trailer

    On Writing by Steven King

    Game Feel by Steve Swink

    Heirloom by Abby Sherlock and Kathryn Yu

    The Meadow VR 

    The Klaxo Radio Hour

    Martzi’s Homepage

    The Writer’s Journey by Christopher Vogler

    loudQUIETloud: A Film About the Pixies

     

    Social Media:

    Richard Lemarchand

    Richard Lemarchand on Twitter (@rich_lem)

    Richard Lemarchand on Instagram (rich_lem)

    The homepage of A Playful Production Process

     

    YOU ME AND THE INDUSTRY

    YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

    Dorian on Twitter (@DorianChou)

    YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

    Dorian on Instagram (@dorian.chou)

    YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

    Intro/Outro by FreshMcZone

    Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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    1 hr and 10 mins
  • EPISODE 29: Rebekah Valentine
    Jun 6 2022

    BREAKING NEWS…AWARD WINNING REPORTER JOINS PODCAST! This episode I had the pleasure of welcoming Rebekah Valentine for another episode. We discussed her reports on work culture in the games industry, what her job entails and how to build a trustworthy relationship with sources. Furthermore, we discuss our favorite food related memories, the state of journalism in the industry and I get to learn more about the ins and outs of doing a food related podcast.

    Time – Topic Discussed:

    0:00 - Intro

    03:18 - Guest topic: What is the best meal we have ever eaten?

    11:46 - What does her day look like?

    19:49 - What happens when breaking news comes in?

    20:20  - The ethics of reporting and boycotting

    23:56  - How do you become a trustworthy reporter?

    27:50  - How IGN became known for great reporting

    33:08 - Making mistakes

    39:42 - The relationship between an editor and a writer

    42:47 - Bringing in personal touches into writing

    48:58 - The state of games journalism in 2022

    53:17 - Patreon for Journalism

    58:10 - Journalism 101

    01:05:58 - Undertale

    01:10:10- The Cozywood Kitchenette 

    01:17:30 - The Metric System

    01:18:45  - Pies

    01:12:45  - Lessons learned 

    01:25:20  - Outro

     

    Things mentioned on the show:

    Rebekah’s interview with Swen Vincke about Baldur's Gate 3

    IGN reporting on the issues at Activision Blizzard

    Rebekah’s reporting on Global Step

    Rebekah’s reporting on Scavengers Studio

    Rebekah’s reporting on the studio culture at Bungie 

    Investigating Three Indie Superstars Accused of Emotional Abuse by People Make Games

    Inside The Culture Of Sexism At Riot Games by Cecilia D'Anastasio

    The one year anniversary of Defector

     

    Social Media:

    Rebekah Valentine 

    Rebekah Valentine on Twitter (@duckvalentine)

    Rebekah Valentine’s work at IGN

    The Cozywood Kitchenette Podcast

     

    YOU ME AND THE INDUSTRY

    YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

    Dorian on Twitter (@DorianChou)

    YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

    Dorian on Instagram (@dorian.chou)

    YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

    Intro/Outro by FreshMcZone

    Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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    1 hr and 30 mins