-
Everybody Wins
- Four Decades of the Greatest Board Games Ever Made (Updated)
- Narrated by: James Wallis
- Length: 7 hrs and 27 mins
Failed to add items
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
Get 2 free audiobooks during trial.
Buy for $17.19
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
Listeners also enjoyed...
-
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
-
-
Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Valuable Process and Insight Into Game Design
- By Nicholas Kwiatkowski on 03-09-22
By: Justin Gary
-
The Board Game Designer's Guide
- The Easy 4 Step Process to Create Amazing Games That People Can't Stop Playing
- By: Joe Slack
- Narrated by: Joe Slack
- Length: 4 hrs and 13 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you have a board game idea but can't get it out of your head? Use my "four I's" framework and you'll get your game to the table and quickly discover if it will be the next Cards Against Humanity (hint: good!) or the next Trump: The Game (hint: not so good!).
-
-
A good basic resource
- By Daivd on 11-20-19
By: Joe Slack
-
Board Game Design Advice: From the Best in the World
- By: Gabe Barrett
- Narrated by: Adam Naranjo
- Length: 7 hrs and 51 mins
- Unabridged
-
Overall
-
Performance
-
Story
Take your games to the next level with advice from more than 60 of the best board game designers in the world. Game design is hard. We all need sound advice to guide our work and help us become better at the craft. In this book you'll find incredible wisdom and insight from the top designers in the industry today.
-
-
A wonderful headache
- By meekerms on 10-05-19
By: Gabe Barrett
-
What If? 2
- Additional Serious Scientific Answers to Absurd Hypothetical Questions
- By: Randall Munroe
- Narrated by: Wil Wheaton
- Length: 6 hrs and 35 mins
- Unabridged
-
Overall
-
Performance
-
Story
The millions of people around the world who loved What If? still have questions, and those questions are getting stranger. Thank goodness xkcd creator Randall Munroe is here to help. Planning to ride a fire pole from the Moon back to Earth? The hardest part is sticking the landing. Hoping to cool the atmosphere by opening everyone’s freezer door at the same time? Maybe it’s time for a brief introduction to thermodynamics. Want to know what would happen if you rode a helicopter blade, made a lava lamp out of lava, or jumped on an erupting geyser? Okay, if you insist.
-
-
Fantastic!
- By Aidan Wiggs on 09-13-22
By: Randall Munroe
-
Disrupting the Game
- From the Bronx to the Top of Nintendo
- By: Reggie Fils-Aimé
- Narrated by: Reggie Fils-Aimé
- Length: 8 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
-
-
Engaging Autobiography
- By Ryan on 12-07-22
By: Reggie Fils-Aimé
-
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
-
-
Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Valuable Process and Insight Into Game Design
- By Nicholas Kwiatkowski on 03-09-22
By: Justin Gary
-
The Board Game Designer's Guide
- The Easy 4 Step Process to Create Amazing Games That People Can't Stop Playing
- By: Joe Slack
- Narrated by: Joe Slack
- Length: 4 hrs and 13 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you have a board game idea but can't get it out of your head? Use my "four I's" framework and you'll get your game to the table and quickly discover if it will be the next Cards Against Humanity (hint: good!) or the next Trump: The Game (hint: not so good!).
-
-
A good basic resource
- By Daivd on 11-20-19
By: Joe Slack
-
Board Game Design Advice: From the Best in the World
- By: Gabe Barrett
- Narrated by: Adam Naranjo
- Length: 7 hrs and 51 mins
- Unabridged
-
Overall
-
Performance
-
Story
Take your games to the next level with advice from more than 60 of the best board game designers in the world. Game design is hard. We all need sound advice to guide our work and help us become better at the craft. In this book you'll find incredible wisdom and insight from the top designers in the industry today.
-
-
A wonderful headache
- By meekerms on 10-05-19
By: Gabe Barrett
-
What If? 2
- Additional Serious Scientific Answers to Absurd Hypothetical Questions
- By: Randall Munroe
- Narrated by: Wil Wheaton
- Length: 6 hrs and 35 mins
- Unabridged
-
Overall
-
Performance
-
Story
The millions of people around the world who loved What If? still have questions, and those questions are getting stranger. Thank goodness xkcd creator Randall Munroe is here to help. Planning to ride a fire pole from the Moon back to Earth? The hardest part is sticking the landing. Hoping to cool the atmosphere by opening everyone’s freezer door at the same time? Maybe it’s time for a brief introduction to thermodynamics. Want to know what would happen if you rode a helicopter blade, made a lava lamp out of lava, or jumped on an erupting geyser? Okay, if you insist.
-
-
Fantastic!
- By Aidan Wiggs on 09-13-22
By: Randall Munroe
-
Disrupting the Game
- From the Bronx to the Top of Nintendo
- By: Reggie Fils-Aimé
- Narrated by: Reggie Fils-Aimé
- Length: 8 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
-
-
Engaging Autobiography
- By Ryan on 12-07-22
By: Reggie Fils-Aimé
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- By: Ben Riggs
- Narrated by: Sean Patrick Hopkins
- Length: 10 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- By T.M. Lankford on 01-09-23
By: Ben Riggs
-
Game Wizards
- The Epic Battle for Dungeons & Dragons
- By: Jon Peterson
- Narrated by: Chris Andrew Ciulla
- Length: 13 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
-
-
Nice and grounded
- By Anonymous User on 06-22-22
By: Jon Peterson
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Seven Games
- A Human History
- By: Oliver Roeder
- Narrated by: William Sarris
- Length: 9 hrs and 11 mins
- Unabridged
-
Overall
-
Performance
-
Story
Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the arcana of their rules, and the ways their design makes them pleasurable.
-
-
All about computers and games
- By Mark L on 01-03-23
By: Oliver Roeder
-
Humble Pi
- When Math Goes Wrong in the Real World
- By: Matt Parker
- Narrated by: Matt Parker
- Length: 9 hrs and 33 mins
- Unabridged
-
Overall
-
Performance
-
Story
Exploring and explaining a litany of glitches, near misses, and mathematical mishaps involving the internet, big data, elections, street signs, lotteries, the Roman Empire, and an Olympic team, Matt Parker uncovers the bizarre ways math trips us up, and what this reveals about its essential place in our world. Getting it wrong has never been more fun.
-
-
Fascinating & enlightening even for da mathphobic✏️
- By C. White on 01-23-20
By: Matt Parker
-
Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
-
Waiting for Straighters: A Preflop Experiment for No-limit Holdem and Pot-limit Omaha
- By: Tommy Angelo
- Narrated by: Tommy Angelo
- Length: 1 hr and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
Waiting for Straighters is about folding before the flop at no-limit holdem and pot-limit Omaha. It merges deep geek strategy with the painlessness objective.
-
-
Clear, inventive poker strategy I used at once.
- By Emma Goldman on 01-09-19
By: Tommy Angelo
-
Making Numbers Count
- The Art and Science of Communicating Numbers
- By: Chip Heath, Karla Starr
- Narrated by: Kathe Mazur
- Length: 4 hrs and 35 mins
- Unabridged
-
Overall
-
Performance
-
Story
A clear, practical, first-of-its-kind guide to communicating and understanding numbers and data - from best-selling business author Chip Heath.
-
-
Not his best work, choose another title
- By Michael Harrison on 01-25-22
By: Chip Heath, and others
-
Underqualified Advice
- (and Other Amusing Diversions)
- By: Drew Hayes
- Narrated by: Kirby Heyborne
- Length: 11 hrs and 57 mins
- Unabridged
-
Overall
-
Performance
-
Story
My name is Drew Hayes, and for the past six years I've made my living as a writer. In that time, I've published 20 books, written hundreds of thousands of words, and made countless mistakes - most of which I like to think I've learned from. Underqualified Advice (and Other Amusing Diversions) is my attempt to compile those lessons and share them with others, as well as have some fun along the way. Half of the book is dedicated to detailing specifics about writing, maneuvering the industry, and keeping fiscally afloat in largely unstable waters.
-
-
Enter the Mind of Drew Hayes. The Spiders Need You
- By Tony E. on 01-30-20
By: Drew Hayes
-
The Click Moment
- Seizing Opportunity in an Unpredictable World
- By: Frans Johansson
- Narrated by: Erik Synnestvedt
- Length: 7 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
-
-
very insightful...
- By Damien Baldwin on 08-19-15
By: Frans Johansson
-
Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
-
Overall
-
Performance
-
Story
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
-
-
Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
-
The Nature of the Game
- Links Golf at Bandon Dunes and Far Beyond
- By: Mike Keiser, Stephen Goodwin
- Narrated by: Rob Shapiro
- Length: 10 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
An avid golfer with a demanding career in the greeting card business, Mike Keiser found a new calling on the authentic links courses of Scotland and Ireland. Seized by the beauty of the landscape and the holes running through it, he determined this was how golf was meant to be: inclusive, not private; played on foot, not riding a cart; the courses natural, neither lavish nor contrived. Vowing to transplant this experience to the States, Keiser entered the golf business and, ignoring the advice of experts, built a true links course in Oregon.
-
-
Fantastic book, well written and narrated
- By AVJ on 11-24-23
By: Mike Keiser, and others
Publisher's summary
Ever wondered when board games got so good?
The last forty years have seen nothing short of a revolution in the world of tabletop games. No longer synonymous with family arguments over a game of Monopoly or Trivial Pursuit, board games and the once niche hobby of tabletop gaming have moved into the mainstream over the last four decades, with modern classics like CATAN, Ticket to Ride and Carcassonne becoming established household names.
In this informative and entertaining volume, this revolution in tabletop gaming is revealed and reviewed by one of the most knowledgeable commentators there is.
James Wallis explores the evolving world of board games through the lens of the Spiel des Jahres, Germany’s prestigious Game of the Year award, looking at a host of past winners catapulted to worldwide popularity, once lauded games now sadly forgotten, and a few popular hits that somehow missed out. Alongside this, Wallis expertly chronicles the increasing sophistication in the design of modern board games and their ever growing variety.
Everybody Wins is a book for anyone who loves games, wonders what all the fuss is about or just wants to know what to play next—the essential, hugely enjoyable study of the modern board game.
The revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at 45 years of award-winning games—now in an enhanced audio edition!
More from the same
Author
Narrator
Related to this topic
-
Funny Story
- By: Emily Henry
- Narrated by: Julia Whelan
- Length: 11 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
Daphne always loved the way her fiancé Peter told their story. How they met (on a blustery day), fell in love (over an errant hat), and moved back to his lakeside hometown to begin their life together. He really was good at telling it…right up until the moment he realized he was actually in love with his childhood best friend Petra.
-
-
Funny Story is a Wonderful Read
- By Cathy Sykora on 04-24-24
By: Emily Henry
-
The Women
- A Novel
- By: Kristin Hannah
- Narrated by: Julia Whelan, Kristin Hannah
- Length: 14 hrs and 57 mins
- Unabridged
-
Overall
-
Performance
-
Story
Women can be heroes. When twenty-year-old nursing student Frances “Frankie” McGrath hears these words, it is a revelation. Raised in the sun-drenched, idyllic world of Southern California and sheltered by her conservative parents, she has always prided herself on doing the right thing. But in 1965, the world is changing, and she suddenly dares to imagine a different future for herself. When her brother ships out to serve in Vietnam, she joins the Army Nurse Corps and follows his path.
-
-
WOW. Just Wow
- By Joanne DeVuono on 02-08-24
By: Kristin Hannah
-
The Mountain Is You
- Transforming Self-Sabotage into Self-Mastery
- By: Brianna Wiest
- Narrated by: Stacey Glemboski
- Length: 5 hrs and 44 mins
- Unabridged
-
Overall
-
Performance
-
Story
Coexisting but conflicting needs create self-sabotaging behaviors. This is why we resist efforts to change, often until they feel completely futile. But by extracting crucial insight from our most damaging habits, building emotional intelligence by better understanding our brains and bodies, releasing past experiences at a cellular level, and learning to act as our highest potential future selves, we can step out of our own way and into our potential.
-
-
Underwelming
- By Erin on 04-20-22
By: Brianna Wiest
-
You Like It Darker
- Stories
- By: Stephen King
- Narrated by: Will Patton, Stephen King
- Length: 20 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
“You like it darker? Fine, so do I,” writes Stephen King in the afterword to this magnificent new collection of twelve stories that delve into the darker part of life—both metaphorical and literal. King has, for half a century, been a master of the form, and these stories, about fate, mortality, luck, and the folds in reality where anything can happen, are as rich and riveting as his novels, both weighty in theme and a huge pleasure to digest.
-
-
What happened to the chapter titles
- By MztCB on 05-25-24
By: Stephen King
-
First Lie Wins
- A Novel
- By: Ashley Elston
- Narrated by: Saskia Maarleveld
- Length: 9 hrs and 16 mins
- Unabridged
-
Overall
-
Performance
-
Story
The identity comes first: Evie Porter. Once she’s given a name and location by her mysterious boss Mr. Smith, she learns everything there is to know about the town and the people in it. Then the mark: Ryan Sumner. The last piece of the puzzle is the job. Evie isn’t privy to Mr. Smith’s real identity, but she knows this job will be different. Ryan has gotten under her skin, and she’s starting to envision a different sort of life for herself. But Evie can’t make any mistakes—especially after what happened last time.
-
-
What’s The lie?
- By Luke Schafer on 01-13-24
By: Ashley Elston
-
Atomic Habits
- An Easy & Proven Way to Build Good Habits & Break Bad Ones
- By: James Clear
- Narrated by: James Clear
- Length: 5 hrs and 35 mins
- Unabridged
-
Overall
-
Performance
-
Story
No matter your goals, Atomic Habits offers a proven framework for improving - every day. James Clear, one of the world's leading experts on habit formation, reveals practical strategies that will teach you exactly how to form good habits, break bad ones, and master the tiny behaviors that lead to remarkable results. If you're having trouble changing your habits, the problem isn't you. The problem is your system. Bad habits repeat themselves again and again not because you don't want to change, but because you have the wrong system for change.
-
-
Author went overboard hawking his site
- By CHughes on 06-25-19
By: James Clear
-
Funny Story
- By: Emily Henry
- Narrated by: Julia Whelan
- Length: 11 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
Daphne always loved the way her fiancé Peter told their story. How they met (on a blustery day), fell in love (over an errant hat), and moved back to his lakeside hometown to begin their life together. He really was good at telling it…right up until the moment he realized he was actually in love with his childhood best friend Petra.
-
-
Funny Story is a Wonderful Read
- By Cathy Sykora on 04-24-24
By: Emily Henry
-
The Women
- A Novel
- By: Kristin Hannah
- Narrated by: Julia Whelan, Kristin Hannah
- Length: 14 hrs and 57 mins
- Unabridged
-
Overall
-
Performance
-
Story
Women can be heroes. When twenty-year-old nursing student Frances “Frankie” McGrath hears these words, it is a revelation. Raised in the sun-drenched, idyllic world of Southern California and sheltered by her conservative parents, she has always prided herself on doing the right thing. But in 1965, the world is changing, and she suddenly dares to imagine a different future for herself. When her brother ships out to serve in Vietnam, she joins the Army Nurse Corps and follows his path.
-
-
WOW. Just Wow
- By Joanne DeVuono on 02-08-24
By: Kristin Hannah
-
The Mountain Is You
- Transforming Self-Sabotage into Self-Mastery
- By: Brianna Wiest
- Narrated by: Stacey Glemboski
- Length: 5 hrs and 44 mins
- Unabridged
-
Overall
-
Performance
-
Story
Coexisting but conflicting needs create self-sabotaging behaviors. This is why we resist efforts to change, often until they feel completely futile. But by extracting crucial insight from our most damaging habits, building emotional intelligence by better understanding our brains and bodies, releasing past experiences at a cellular level, and learning to act as our highest potential future selves, we can step out of our own way and into our potential.
-
-
Underwelming
- By Erin on 04-20-22
By: Brianna Wiest
-
You Like It Darker
- Stories
- By: Stephen King
- Narrated by: Will Patton, Stephen King
- Length: 20 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
“You like it darker? Fine, so do I,” writes Stephen King in the afterword to this magnificent new collection of twelve stories that delve into the darker part of life—both metaphorical and literal. King has, for half a century, been a master of the form, and these stories, about fate, mortality, luck, and the folds in reality where anything can happen, are as rich and riveting as his novels, both weighty in theme and a huge pleasure to digest.
-
-
What happened to the chapter titles
- By MztCB on 05-25-24
By: Stephen King
-
First Lie Wins
- A Novel
- By: Ashley Elston
- Narrated by: Saskia Maarleveld
- Length: 9 hrs and 16 mins
- Unabridged
-
Overall
-
Performance
-
Story
The identity comes first: Evie Porter. Once she’s given a name and location by her mysterious boss Mr. Smith, she learns everything there is to know about the town and the people in it. Then the mark: Ryan Sumner. The last piece of the puzzle is the job. Evie isn’t privy to Mr. Smith’s real identity, but she knows this job will be different. Ryan has gotten under her skin, and she’s starting to envision a different sort of life for herself. But Evie can’t make any mistakes—especially after what happened last time.
-
-
What’s The lie?
- By Luke Schafer on 01-13-24
By: Ashley Elston
-
Atomic Habits
- An Easy & Proven Way to Build Good Habits & Break Bad Ones
- By: James Clear
- Narrated by: James Clear
- Length: 5 hrs and 35 mins
- Unabridged
-
Overall
-
Performance
-
Story
No matter your goals, Atomic Habits offers a proven framework for improving - every day. James Clear, one of the world's leading experts on habit formation, reveals practical strategies that will teach you exactly how to form good habits, break bad ones, and master the tiny behaviors that lead to remarkable results. If you're having trouble changing your habits, the problem isn't you. The problem is your system. Bad habits repeat themselves again and again not because you don't want to change, but because you have the wrong system for change.
-
-
Author went overboard hawking his site
- By CHughes on 06-25-19
By: James Clear
-
Mad Love
- By: Wendy Walker
- Narrated by: Julia Whelan, Alexis Bledel, Renée Elise Goldsberry, and others
- Length: 4 hrs and 11 mins
- Original Recording
-
Overall
-
Performance
-
Story
They were madly in love. The perfect couple. That was the story everyone in South River believed...until Gin Talcott and Adam Archer are found shot in their bed. Adam is dead at the scene. Gin is fighting for her life. Detectives Greta Jessup and Finn Pate are assigned to the case. Greta has a long history with Gin’s first husband, Eddie, and is determined to protect his 18-year-old twins. Piper discovered the bodies. Daniel is missing—and so is Adam’s gun.
-
-
Surprised
- By marcie on 05-25-24
By: Wendy Walker
-
48 Laws of Power
- By: Robert Greene
- Narrated by: Richard Poe
- Length: 23 hrs and 6 mins
- Unabridged
-
Overall
-
Performance
-
Story
Amoral, cunning, ruthless, and instructive, this piercing work distills 3,000 years of the history of power into 48 well-explicated laws. This bold volume outlines the laws of power in their unvarnished essence, synthesizing the philosophies of Machiavelli, Sun Tzu, Carl von Clausewitz, and other infamous strategists. The 48 Laws of Power will fascinate any listener interested in gaining, observing, or defending against ultimate control.
-
-
You don't have to be a psychopath to like this.
- By Gaggleframpf on 02-25-16
By: Robert Greene
-
Mind Games
- A Novel
- By: Nora Roberts
- Narrated by: January LaVoy
- Length: 14 hrs and 52 mins
- Unabridged
-
Overall
-
Performance
-
Story
As they do each June, the Foxes have driven the winding roads of Appalachia to drop off their children for a two-week stay at their grandmother’s. Here, twelve-year-old Thea can run free and breathe in the smell of pine. But as her parents head back to suburban Virginia, they have no idea they’re about to cross paths with a ticking time bomb. Back in Kentucky, Thea and her grandmother Lucy both awaken from the same nightmare. And though the two have never discussed the special kind of sight they share, they know as soon as their tearful eyes meet that something terrible has happened.
-
-
What a disappointment!
- By Amazon Customer on 05-24-24
By: Nora Roberts
-
Just for the Summer
- By: Abby Jimenez
- Narrated by: Christine Lakin, Zachary Webber, Abby Jimenez
- Length: 11 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Justin has a curse, and thanks to a Reddit thread, it's now all over the internet. Every woman he dates goes on to find their soul mate the second they break up. When a woman slides into his DMs with the same problem, they come up with a plan: They'll date each other and break up. Their curses will cancel each other’s out, and they’ll both go on to find the love of their lives. It’s a bonkers idea… and it just might work.
-
-
Good but heavy
- By Maria on 04-04-24
By: Abby Jimenez
-
The Anxious Generation
- How the Great Rewiring of Childhood Is Causing an Epidemic of Mental Illness
- By: Jonathan Haidt
- Narrated by: Sean Pratt, Jonathan Haidt
- Length: 10 hrs and 32 mins
- Unabridged
-
Overall
-
Performance
-
Story
There is no bigger public health story now than the collapse in youth mental health. The numbers are terrifying and dominate our headlines. There has been much debate over how we got here, and what to do next, and bestselling author and social psychologist Jonathan Haidt is at the white-hot center of that discourse. Haidt has spent his career speaking wisdom and truth into the most difficult landscapes—communities polarized by politics and religion, campuses battling culture wars, and now the perfect storm contributing to a public health emergency for Gen Z.
-
-
Empower parents, Not governments
- By Vance V. Ginn on 04-14-24
By: Jonathan Haidt
-
Maybe This Time
- By: Cara Bastone
- Narrated by: Zoë Chao, Noah Reid, Josh Hurley, and others
- Length: 5 hrs and 45 mins
- Original Recording
-
Overall
-
Performance
-
Story
Romance can be a little complicated when you get sucked into a wormhole. Just ask high school English teacher June Flint. One little solar flare happens and suddenly you find yourself 85 years in the future. Eighty-five years from your dream job. Your ailing mother whose only companion in this world is you. Your favorite stuffed-crust pizza from DeLucia’s on Sunday nights. But when June’s cell phone inexplicably picks up a signal, she’s able to call back to the present—more specifically, four weeks before she accidentally time traveled.
-
-
Not surprised that I LOVED this!
- By Brittany Bowman on 05-22-24
By: Cara Bastone
Love Books? You'll Love Audible.
Transform your day
Replace endless scrolling with endless listening. Chores can be fun.
Listen everywhere
Download titles to listen offline, wherever you are in the world.
Carry your entire Library
Your stories go where you go. Audiobooks don’t weigh a thing.
Listen and learn
Discover stories that can change your mind, your well-being, and your life.
Reach your reading goals
You can’t turn pages while you drive—but you can press play.
Find your niche
WIth thousands of titles to explore, there’s something for everyone.