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Fire in the Valley
- The Birth and Death of the Personal Computer
- Narrado por: Don Azevedo
- Duración: 15 h y 24 m
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Resumen del Editor
In the 1970s, while their contemporaries were protesting the computer as a tool of dehumanization and oppression, a motley collection of college dropouts, hippies, and electronics fanatics were engaged in something much more subversive. Obsessed with the idea of getting computer power into their own hands, they launched from their garages a hobbyist movement that grew into an industry, and ultimately a social and technological revolution. What they did was invent the personal computer: not just a new device, but a watershed in the relationship between man and machine. This is their story.
Fire in the Valley is the definitive history of the personal computer, drawn from interviews with the people who made it happen, written by two veteran computer writers who were there from the start. Working at InfoWorld in the early 1980s, Swaine and Freiberger daily rubbed elbows with people like Steve Jobs and Bill Gates when they were creating the personal computer revolution.
A rich story of colorful individuals, Fire in the Valley profiles these unlikely revolutionaries and entrepreneurs, such as Ed Roberts of MITS, Lee Felsenstein at Processor Technology, and Jack Tramiel of Commodore, as well as Jobs and Gates in all the innocence of their formative years.
This completely revised and expanded third edition brings the story to its completion, chronicling the end of the personal computer revolution and the beginning of the post-PC era. It covers the departure from the stage of major players with the deaths of Steve Jobs and Douglas Engelbart and the retirements of Bill Gates and Steve Ballmer; the shift away from the PC to the cloud and portable devices; and what the end of the PC era means for issues such as personal freedom and power, and open source versus proprietary software.
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Good Book, Horrible Narrator.
- De Walker Dodson en 08-14-16
De: Matt Nicholson
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Where Wizards Stay Up Late
- The Origins of the Internet
- De: Katie Hafner, Matthew Lyon
- Narrado por: Mark Douglas Nelson
- Duración: 10 h y 19 m
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Twenty-five years ago, it didn't exist. Today, 20 million people worldwide are surfing the Net. Where Wizards Stay Up Late is the exciting story of the pioneers responsible for creating the most talked about, most influential, and most far-reaching communications breakthrough since the invention of the telephone. In the 1960s, when computers where regarded as mere giant calculators, J.C.R. Licklider at MIT saw them as the ultimate communications devices.
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Absolutely fascinating and we'll researched
- De Elsa Braun en 10-01-16
De: Katie Hafner, y otros
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Once upon Atari
- How I Made History by Killing an Industry
- De: Howard Scott Warshaw
- Narrado por: Howard Scott Warshaw
- Duración: 11 h y 17 m
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Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Awesome
- De Aaron Valdes en 07-22-23
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Dealers of Lightning
- Xerox PARC and the Dawn of the Computer Age
- De: Michael Hiltzik
- Narrado por: Forrest Sawyer
- Duración: 5 h y 52 m
- Versión resumida
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The riveting story of the legendary Xerox PARC, a collection of eccentric young inventors brought together by Xerox Corporation at a facility in Palo Alto, California, during the mind-blowing intellectual ferment of the '70s and '80s.
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Audio quality is bad, story is awe inducing
- De David Phillips en 01-14-15
De: Michael Hiltzik
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Hackers: Heroes of the Computer Revolution
- 25th Anniversary Edition
- De: Steven Levy
- Narrado por: Mike Chamberlain
- Duración: 20 h y 23 m
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Steven Levy's classic book traces the exploits of the computer revolution's original hackers - those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.
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Remember Why You Got Into Computing
- De Dan Collins en 07-01-16
De: Steven Levy
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The Soul of a New Machine
- De: Tracy Kidder
- Narrado por: Ben Sullivan
- Duración: 9 h y 3 m
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Computers have changed since 1981, when Tracy Kidder memorably recorded the drama, comedy, and excitement of one company's efforts to bring a new microcomputer to market. What has not changed is the feverish pace of the high-tech industry, the go-for-broke approach to business that has caused so many computer companies to win big (or go belly up), and the cult of pursuing mind-bending technological innovations.
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Reading this book changed my life
- De Timothy Knox en 08-12-16
De: Tracy Kidder
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When Computing Got Personal
- A History of the Desktop Computer
- De: Matt Nicholson
- Narrado por: Norman Gilligan
- Duración: 11 h y 39 m
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This is the story of how a handful of geeks and mavericks dragged the computer out of corporate back rooms and laboratories and into our living rooms and offices. It is a tale not only of extraordinary innovation and vision but also of cunning business deals, boardroom tantrums and acrimonious lawsuits.
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Good Book, Horrible Narrator.
- De Walker Dodson en 08-14-16
De: Matt Nicholson
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The Friendly Orange Glow
- The Untold Story of the PLATO System and the Dawn of Cyberculture
- De: Brian Dear
- Narrado por: George Newbern
- Duración: 21 h y 6 m
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At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn't even born, a group of visionary engineers and designers - some of them only high school students - in the late 1960s and 1970s created a computer system called PLATO, which was not only years but light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers.
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Memory lane for the cyberist.
- De Robert C. Hickcox en 08-08-18
De: Brian Dear
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The Dream Machine
- De: M. Mitchell Waldrop
- Narrado por: Jamie Renell
- Duración: 27 h y 16 m
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Behind every great revolution is a vision, and behind perhaps the greatest revolution of our time, personal computing, is the vision of J.C.R. Licklider. In a simultaneously compelling personal narrative and comprehensive historical exposition, Waldrop tells the story of the man who not only instigated the work that led to the internet, but also shifted our understanding of what computers were and could be.
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Biographies, not technical
- De D. Garber en 01-16-20
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iWoz
- How I Invented the Personal Computer and Had Fun Along the Way
- De: Steve Wozniak, Gina Smith
- Narrado por: Patrick Lawlor
- Duración: 9 h y 13 m
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Before cell phones that fit in the palm of your hand and slim laptops that fit snugly into briefcases, computers were like strange, alien vending machines. They had cryptic switches, punch cards, and pages of encoded output. But in 1975, a young engineering wizard named Steve Wozniak had an idea: What if you combined computer circuitry with a regular typewriter keyboard and a video screen?
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iWOZ...apparently the best at everything!
- De Karen en 06-12-07
De: Steve Wozniak, y otros
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Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- De: Ken Williams
- Narrado por: Josh Horowitz
- Duración: 10 h y 25 m
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Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
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a fitting ending to Sierra
- De Darrell en 05-10-21
De: Ken Williams
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How the Internet Happened
- De: Brian McCullough
- Narrado por: Timothy Andrés Pabon
- Duración: 13 h y 29 m
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The Internet was never intended for you, opines Brian McCullough in this lively narrative of an era that utterly transformed everything we thought we knew about technology. In How the Internet Happened, he chronicles the whole fascinating story for the first time, beginning in a dusty Illinois basement in 1993, when a group of college kids set off a once-in-an-epoch revolution with what would become the first "dotcom".
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Critically empty history
- De Keith en 12-19-20
De: Brian McCullough
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Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- De: David Kushner
- Narrado por: Wil Wheaton
- Duración: 12 h y 43 m
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
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How it was
- De Ryan en 08-27-13
De: David Kushner
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The Innovators
- How a Group of Hackers, Geniuses, and Geeks Created the Digital Revolution
- De: Walter Isaacson
- Narrado por: Dennis Boutsikaris
- Duración: 17 h y 28 m
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Following his blockbuster biography of Steve Jobs, The Innovators is Walter Isaacson’s revealing story of the people who created the computer and the Internet. It is destined to be the standard history of the digital revolution and an indispensable guide to how innovation really happens. What were the talents that allowed certain inventors and entrepreneurs to turn their visionary ideas into disruptive realities? What led to their creative leaps? Why did some succeed and others fail?
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A History of the Ancient Geeks
- De Mark en 10-21-14
De: Walter Isaacson
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The Chip
- How Two Americans Invented the Microchip and Launched a Revolution
- De: T.R. Reid
- Narrado por: Tom Perkins
- Duración: 9 h y 32 m
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Barely 50 years ago a computer was a gargantuan, vastly expensive thing that only a handful of scientists had ever seen. The world's brightest engineers were stymied in their quest to make these machines small and affordable until the solution finally came from two ingenious young Americans. Jack Kilby and Robert Noyce hit upon the stunning discovery that would make possible the silicon microchip, a work that would ultimately earn Kilby the Nobel Prize for physics in 2000.
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Great narration, sloppy writing
- De Constantly Learning en 10-06-22
De: T.R. Reid
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Replay
- The History of Video Games
- De: Tristan Donovan, Richard Garriott
- Narrado por: Gary Furlong
- Duración: 15 h y 15 m
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A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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Excellent Book
- De Devin en 01-17-18
De: Tristan Donovan, y otros
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Game Wizards
- The Epic Battle for Dungeons & Dragons
- De: Jon Peterson
- Narrado por: Chris Andrew Ciulla
- Duración: 13 h y 38 m
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When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
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Nice and grounded
- De Anonymous User en 06-22-22
De: Jon Peterson
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Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- De: Blake J. Harris
- Narrado por: Fred Berman
- Duración: 20 h y 41 m
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A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
- De Rob G. en 11-17-14
De: Blake J. Harris
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After Steve
- How Apple Became a Trillion-Dollar Company and Lost its Soul
- De: Tripp Mickle
- Narrado por: Will Damron
- Duración: 14 h y 42 m
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Steve Jobs called Jony Ive his “spiritual partner at Apple.” The London-born genius was the second-most powerful person at Apple and the creative force who most embodies Jobs’s spirit, the man who designed the products adopted by hundreds of millions the world over: the iPod, iPad, MacBook Air, the iMac G3, and the iPhone.
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Disappointing & full of faked fiction
- De Peter Keller en 05-06-22
De: Tripp Mickle
Lo que los oyentes dicen sobre Fire in the Valley
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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- Richard
- 08-05-21
good read
great book, but extremely biased towards Apple/against Microsoft. still great book, even with the bias, as long as you already know full history of these entities and people
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- Dubi
- 02-01-19
Burying the Lede
A 15 hour book is not a newspaper article, so there is not necessarily a rush to get to the point -- the lede, in journalism, which leads an article. But when a book about the history of the personal computer takes 9 hours to get to the story of Apple and 11 hours to reach the introduction of the IBM PC and the ascendance of Microsoft, it has truly buried the lede, as reporters say.
I thought I entered the PC world on the ground floor in 1983, shortly after the introduction of the PC (I had already worked briefly on the Apple II). Indeed, my entire career, a successful one, derived from being there at the start, when the first PCs came out, embracing this new technology that the rest of the established computing world dismissed. But Fire in the Valley tells me that I got into the game shortly after halftime, that I missed the entire start of the game.
Maybe so, but that doesn't make the first nine hours of this book any more interesting. Really, it should have been just a prologue, maybe a chapter or two or three, an hour tops. Otherwise, it's really just a long series a name checking people, products and companies that most people never heard of (and never heard of again after their minor role in PC development was over).
But the last six hours are worth it. The 1999 movie adaptation of an earlier edition of this book, Pirates of Silicon Valley, a great movie, starts off at the 1984 unveiling of Apple's 1984-inspired Super Bowl commercial introducing the Macintosh computer. It then flashes back to the beginnings of Jobs and Woz at Apple, and Bill Gates at Microsoft, and spends most of its screen time on them. The book should have been written that way. It was not. Waiting nine hours for those stories to start -- bad, bad decision.
Still, if you're interested in this subject, it's an illuminating look at innovations that have profoundly and universally changed the way we live our lives.
I do have a couple of other bones to pick. This third edition adds the idea of the death of the PC to its subtitle, the idea that smart phones have rendered PCs obsolete (he writes on his Window laptop -- how can you write a review of this length on a smart phone? You can't.). When this edition came out in 2014, PC sales were still over 315 million worldwide annually, just past its 2011-2012 peak of over 350 million. Of course Smart Phone sales have tripled to over a billion and a half per year since 2011, but really, given advances in technology, a smart phone is basically a PC in a phone (15-20 years ago, I worked on the telecommunications industry committee charged with defining broadband capabilities for mobile phones, bringing computer and internet functionality to the cellular market -- we succeeded!).
But it's easy to understand why these authors have made this mistake. PCs are far from obsolete to anyone who walks into a modern workplace, where one sits on every desk, from the receptionist to the CEO, the majority of tasks still requiring a full work station. But in the narrow world view of this book, the individual home user is all that really matters. Yes, it's impossible to ignore how business has taken advantage of PC technology, but our authors pay no more than lip service. Gamers too have a legitimate gripe at being marginalized.
This narrow view leads to bone-pick #3: if your world view is this limited in scope, Apple reigns supreme. But in the real world, Apple still has a shockingly low market share, as it has had all along -- historically topping out at 6-7% of the annual PC market, and even in the world of smartphones, settling for a share of what remains after Android claims over 80% of all smart phones sold each year. Apple is certainly the world leader in marketing, which is why you probably think it is a leading provider, but the reality is that the open systems it has competed against have always outsold them by factors of 8 to 20.
Even so, the Apple story is a good one, but you have to wait nine hours to reach it in this book.
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esto le resultó útil a 4 personas
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- R. Stearns
- 01-13-19
Covers history that most others do not
A near 50 year story that covers how a memory company created a calculator chip which sparked a world changing revolution. The history of the PC is generally well trod ground, but no others go as far back and give the kind of context to the stories you may have already heard.
I also suggest Turing's Cathedral and Masters of DOOM to bookend this on either side.
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esto le resultó útil a 3 personas
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- Brad Crisler
- 04-29-19
Fantastic and possibly definitive
The best written account of this era I know of. Balanced, thoughtful and accurate with a nuanced view that is just enough nostalgia coupled with context to get a helpful understanding of this remarkable period of American entrepreneurship.
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- Carpiesong
- 04-16-20
Glazes more than a donut factory.
The pre-PC days were interesting, but once we got into the PC era, the focus was far too much on Apple, IBM, and Microsoft. Yes, these are important, but I lived through the 80s, and there were other PC company histories to be given more than just a glaze covering. I'm not satisfied with this book.
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esto le resultó útil a 1 persona