Red Sails in the Fallout Audiobook By Paul Kidd cover art

Red Sails in the Fallout

Dungeons & Dragons: Gamma World, Book 2

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Red Sails in the Fallout

By: Paul Kidd
Narrated by: Amanda Carlin
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In the fall of 2012, scientists at the Large Hadron Collider in Geneva, Switzerland, embarked on a series of high-energy experiments. No one knows exactly what went wrong, but in the blink of an eye, thousands of possible universes all condensed into a single reality....

Between a desert and a dried up sea lies the town of Watering Hole, the only oasis for miles and the home of our intrepid heroes Shaani and Xoota. After some rather harrowing adventures in the desert, they are followed home by a swarm of empathic earwigs. As if a psychic bug infestation weren't enough, the town's water supply has suddenly died up. Where there was once fresh water to spare, there is only a trickle of brackish sludge. Theorizing that the water came from a source beyond the desert, Shaani proposes an expedition to re-establish the town's water supply. Xoota, of course, is voted to go with her. Crossing the desert has never been done - and with water in short supply, the task seems impossible. But the ever-helpful Shanni appeals to the town patron Benek, and his love of cryogenically frozen brides, to back the project. What follows is the adventure of a thousand lifetimes.

©2011 Wizards of the Coast LLC (P)2013 Audible, Inc.
Epic Fantasy Genre Fiction Literary Fiction

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Imaginative Worldbuilding • Well-developed Characters • Stunning Reading • Entertaining Adventure • Unpredictable Storyline

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Captures Gamma World well, and the 7th edition Easter eggs were fun. Narrator makes a good story even better.

Good Gamma World novel

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The characters are easy to befriend and the story is full of adventure and excitement! Paul Kidd has a Fantastic imagination and Amanda Carlin did an extraordinary job bringing it to life. Wonderful!

Fun Adventure and Great Story!

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I've followed Gamma World's 7 "mutations" from the 80's to now. This is the first time sitting back and enjoying a perfect depiction of the game without actually Game Mastering. This version of GW, featuring, the Big Mistake, is my favorite. The author did an amazing job conveying aspects of the game and that setting (the monsters, the Alpha Mutations and Omega Tech, etc.). The pacing, the scene descriptions... On Point! The narrator put a cinema in my mind's eye. The perfect mixture of absurd humor, wonderment, and thrilling scenes. My sincere thanks to all involved.

A Perfect Picture of D&D Gamma World

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Most DnD/Roleplaying adaptations try to steer clear of the 'party' and the 'quest'. This book embraces it and gives us a tale of exploration and friendship with lovable characters (and one not so lovable). Thoroughly enjoyed it and wished there would be more.

This is a fun tale and a very enjoyable listen

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Very well written. The narrator really brought out the characters. The story was very interesting, I don’t know why there aren’t more gamma world books, it’s a very interesting world setting, depicted in both books.

More Gamma World stories like this please!

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