Dungeons & Dragons: The Fallbacks: Bound for Ruin Audiobook By Jaleigh Johnson cover art

Dungeons & Dragons: The Fallbacks: Bound for Ruin

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Dungeons & Dragons: The Fallbacks: Bound for Ruin

By: Jaleigh Johnson
Narrated by: Lauren Fortgang
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Meet the newest Dungeons & Dragons party in the first epic adventure of The Fallbacks.

To become renowned adventurers, this party needs to survive their first job.

Tessalynde is an ambitious young rogue who dreams of leading Faerûn’s foremost adventuring party. While the crew she’s gathered isn’t the stuff of legend yet, she’s confident her guidance can get them there.

The team: Anson, a fighter too stubborn to stay down, even when the odds are stacked against him. Cazrin, a self-taught wizard determined to test her theoretical mettle against the real world. Baldric, a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark, a bard with as many secrets as songs. And, of course, Uggie, a monstrous pet otyugh who loves giving hugs and eating trash.

Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall.

Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins.

Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?
Action & Adventure Dragons & Mythical Creatures Fantasy Fiction Genre Fiction Movie, TV & Video Game Tie-Ins Adventure Mythology Dragons
Fun Adventure • Engaging Characters • Imaginative Storytelling • Good Dialogue • Unique Storyline • Great Performance

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enjoyable short novel and an good opening for a series. the narrator did a very good job

enjoyed

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The story was fun and had a great callback to the old stories but it never picked up for me and when it did it was over. Loved the narrator on other series but this one is not ig.

No real sense of real danger

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The Fallbacks definitely feels like it's trying to get in on the Baldur's Gate fervor without hitting readers over the head with references. Definitely a great entry point for anyone interested in Faerun as a setting. The story isn't overly complex. A small time adventuring party gets in over their head and has to stop evil from doing evil stuff.

The characters are little paint by numbers. The bard is a selfish performer, the wizard is a shy introvert, the dwarf cleric is gruff, and so on. It's very much a classic adventuring party and very much plays into the tropes of a DnD campaign. I think it captures the spirit well and feels like a nice almost cozy adventure.

The book is also pretty accessible to younger readers. There's mild swearing and some drinking but overall a very lighthearted fantasy novel. If you have a teen interested in DnD, this might be a good option. Overall I was pretty engaged throughout but the middle definitely dragged for me. I was worried I might not finish it but it picked up in the last quarter a really regained my attention. Overall I enjoyed The Fallbacks and would definitely go on adventure with them again.

Fun Straightforward DnD Adventure Story

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This story was much more serious than I expected, I assumed it would be a heavily comedy based story loaded with gaming jokes. This expectation was reinforced by the pet otyugh, among other things. I recommend it, however be warned, if you are seeking an Introduction to the DnD world this is not the book. It assumes that the readers already have a decent understanding of the lore of Faerun. I hope for a second book.

A surprisingly good find.

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pretty fun story, has the feel of a dramatization of friends talking about their favorite adventure in D&D. Doesn't feel like you "hear the dice roll", and it's a team that seems to awkwardly and organically merge, with circumstance trying to wedge people this way and that.
Had a collection of real people interacting, kinda like Brimstone Angels, and a very strong found family vibe as well.

New Team in Waterdeep

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