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Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- Narrado por: Josh Horowitz
- Duración: 10 h y 25 m
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Resumen del Editor
Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games.
Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra. This is the behind-the-scenes story of the rise and fall, as it could only be told by the ultimate insider.
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- De Aaron Valdes en 07-22-23
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Sid Meier's Memoir!
- A Life in Computer Games
- De: Sid Meier, Jennifer Lee Noonan - contributor
- Narrado por: Charles Constant
- Duración: 8 h y 32 m
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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
- De R. Squyres en 10-05-21
De: Sid Meier, y otros
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Control Freak
- My Epic Adventure Making Video Games
- De: Cliff Bleszinski
- Narrado por: Kurt Kanazawa
- Duración: 9 h y 24 m
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
- De Rodney en 06-10-23
De: Cliff Bleszinski
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Long Live Mortal Kombat, Round 1
- The Fatalities and Fandom of the Arcade Era
- De: David L. Craddock, John Tobias - foreword, James Rolfe - foreword
- Narrado por: Andy Ingalls
- Duración: 21 h y 32 m
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To politicians and parents, Mortal Kombat was a menace to society. To gamers, it was a way of life. From dedicated hustlers who put thousands of miles on their odometers driving coast to coast to challenge the top players in arcades, to fans who devote their free time to collecting action figures, setting world records, and plumbing the depths of its lore, the Mortal Kombat franchise has topped sales charts for thirty years, and its popularity shows no signs of waning. But before Mortal Kombat offended politicians and sold over 12 million units, executives at Midway saw it as filler.
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As comprehensive as it is enthralling
- De Patrick P. en 02-25-24
De: David L. Craddock, y otros
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Doom Guy
- Life in First Person
- De: John Romero
- Narrado por: John Romero
- Duración: 17 h y 4 m
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
- De Emyli en 07-28-23
De: John Romero
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Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- De: Blake J. Harris
- Narrado por: Fred Berman
- Duración: 20 h y 41 m
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A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
- De Rob G. en 11-17-14
De: Blake J. Harris
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Press Reset
- Ruin and Recovery in the Video Game Industry
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 8 h y 14 m
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- De Amazon Customer en 09-14-21
De: Jason Schreier
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The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- De: Steven L. Kent
- Narrado por: Dan Woren
- Duración: 23 h y 29 m
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With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
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Misleading title for an otherwise excellent book
- De CJ en 09-26-23
De: Steven L. Kent
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
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Disrupting the Game
- From the Bronx to the Top of Nintendo
- De: Reggie Fils-Aimé
- Narrado por: Reggie Fils-Aimé
- Duración: 8 h y 17 m
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Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
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Engaging Autobiography
- De Ryan en 12-07-22
De: Reggie Fils-Aimé
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Where Wizards Stay Up Late
- The Origins of the Internet
- De: Katie Hafner, Matthew Lyon
- Narrado por: Mark Douglas Nelson
- Duración: 10 h y 19 m
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Twenty-five years ago, it didn't exist. Today, 20 million people worldwide are surfing the Net. Where Wizards Stay Up Late is the exciting story of the pioneers responsible for creating the most talked about, most influential, and most far-reaching communications breakthrough since the invention of the telephone. In the 1960s, when computers where regarded as mere giant calculators, J.C.R. Licklider at MIT saw them as the ultimate communications devices.
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Absolutely fascinating and we'll researched
- De Elsa Braun en 10-01-16
De: Katie Hafner, y otros
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Jacked
- The Outlaw Story of Grand Theft Auto
- De: David Kushner
- Narrado por: Adam Verner
- Duración: 9 h y 28 m
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Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes.
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Kushner Writes Well, Verner Drops the Ball
- De L. Productions en 03-24-13
De: David Kushner
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Prepare to Meet Thy Doom
- And More True Gaming Stories
- De: David Kushner
- Narrado por: Wil Wheaton
- Duración: 5 h y 39 m
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From Masters of Doom author David Kushner comes Prepare to Meet Thy Doom, a compilation of true gaming stories covering many facets of America's biggest entertainment business: the video game industry. In addition to more than a dozen fascinating tales of game creation, play, business, and controversy, Prepare to Meet Thy Doom follows up on Kushner's previous best seller, Masters of Doom, with a long-awaited update.
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An interesting and unsorted collection
- De Greg en 11-05-15
De: David Kushner
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Stay Awhile and Listen
- How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire, Book 1
- De: David L. Craddock
- Narrado por: Mike Rylander
- Duración: 8 h y 55 m
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Composed from exhaustive research and hundreds of personal interviews, the Stay Awhile and Listen series divulges the fated meeting that brought the two Blizzards together, the clashes that tore them apart, and their transformation from grassroots democracy to corporate empire. At the center of it all - Diablo, a hack-and-slash adventure through the darkest recesses of Hell that changed online gaming forever.
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Interesting look into the history of Blizzard
- De Matt C en 09-06-17
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Slaying the Dragon
- A Secret History of Dungeons & Dragons
- De: Ben Riggs
- Narrado por: Sean Patrick Hopkins
- Duración: 10 h y 28 m
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The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
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Excellent History of D&D
- De T.M. Lankford en 01-09-23
De: Ben Riggs
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Hackers: Heroes of the Computer Revolution
- 25th Anniversary Edition
- De: Steven Levy
- Narrado por: Mike Chamberlain
- Duración: 20 h y 23 m
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Steven Levy's classic book traces the exploits of the computer revolution's original hackers - those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.
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Remember Why You Got Into Computing
- De Dan Collins en 07-01-16
De: Steven Levy
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Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- De: David Kushner
- Narrado por: Wil Wheaton
- Duración: 12 h y 43 m
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
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How it was
- De Ryan en 08-27-13
De: David Kushner
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Fire in the Valley
- The Birth and Death of the Personal Computer
- De: Michael Swaine, Paul Freiberger
- Narrado por: Don Azevedo
- Duración: 15 h y 24 m
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In the 1970s, while their contemporaries were protesting the computer as a tool of dehumanization and oppression, a motley collection of college dropouts, hippies, and electronics fanatics were engaged in something much more subversive. Obsessed with the idea of getting computer power into their own hands, they launched from their garages a hobbyist movement that grew into an industry, and ultimately a social and technological revolution.
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Burying the Lede
- De Dubi en 02-01-19
De: Michael Swaine, y otros
Lo que los oyentes dicen sobre Not All Fairy Tales Have Happy Endings
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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- Ralph Freaster
- 10-03-22
No Bones About Bucks
Williams was clearly in it for the bucks, and really makes no bones about that, which I appreciate. He put making money first--which is understandable. So, in this book, he doesn't give as much attention to the creative side of things as I hoped for. Regardless, Chapter 13, about how to be a software engineer, is pure gold. There IS good stuff here but I think I'd like to hear more from Roberta.
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- Rodney
- 06-09-23
Meh
I’m not a Sierra fan, but I enjoy reading about the history of technology and software so I picked this up. While some parts of the book are interesting, it’s just not very well written and lacks any sort detail. It’s meandering and the author brings the story to a complete halt with chapters unrelated to the story, that just feels like padding material.
It’s not a bad book to be sure - it’s just a poorly written one, and it could have been made dramatically better if Ken had worked with a real author who could have researched things and then told the story in a cohesive manner.
There is some entertainment to be found - but it could have been a dramatically better, which is a shame, since these stories are going to be more and more hard to document as we go forward in time.
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- Jeff Nunn
- 01-22-21
A Good Trip Down Memory Lane
While it was nice to hear the history of the company that made so many of the games I loved as a child, I would’ve loved to have heard more about those games, and less about the business or conflicts in building the Sierra empire.
But, if you are into the business side of a gaming company, or want to hear thoughts from one of video games’ greatest founders, it’s a good book.
The narration, however, is that bland, uninspired style that we have come to expect in too many works of non-fiction. I know they all can’t be Wil Wheaton, but I am tired of the same old anemic sound.
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- Mike S
- 01-30-22
Interesting anecdotes but overall uninspiring
I grew up with sierra’s games, not sure what I expected from this book other than to be reminded of the games for nostalgia and to learn of what happened to sierra. Unfortunately the book is way too long for what it is. Ken’s stories often sounded defensive and self praising, simple business lessons get too much airtime and seem overly explained. If you are not a business person you might find it interesting to hear of management stories and Wall Street transactions. If you have any management or entrepreneurial experience you might find the stories too basic and don’t drive to a deeper level.
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- Game Researcher
- 08-10-22
Engaging inside story about Ken Williams' career
If you've ever wondered about the rise and fall off Sierra Online, this is an honest, non-nostalgic story about it from someone with first-hand experience. Very recommended.
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- Ben G
- 02-01-24
Solid Chronicle of an Interesting Company
I’m one of those people who grew up obsessed with Sierra On-Line, and so of course I knew who Ken Williams was. I sent him and his wife Roberta a fan letter at one point. I loved their games, and I still treasure my memories of their classic titles.
So it was fun to hear Ken’s take, and learn all kinds of details of what happened. It was... eye-opening. I deeply appreciate that Ken was so honest, and at times self-effacing. It was also deeply sad, for many reasons.
But ultimately, if you have any interest in this topic, I think you’ll enjoy this book.
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- Sprockets
- 01-12-21
Sierra's rise and fall
First off, I want to call out the narration, its excellent throughout.
The book covers the early years of Ken and Roberta Williams (mostly Ken), and their journey through the dawn of video games, to being merged into a global conglomerate.
My childhood was filled with the early Sierra games on my IBM compatible computer in the early 80s. Its great to hear how that all came about, and what things had to be done to rise to be the stars that they were.
Criticism - The book has its faults though, the pacing is a little off, and the interludes are distracting. This is one part story of the rise and fall of Sierra, and one part Self Help book. The Self Help parts.. im not a big fan of. Ken has a lot of traits that worked for him, but i think a lot of it was being in the right place at the right time and taking some initiative. A lot of his management advice is actually.. pretty terrible. I'd never work for him.
Still overall, a great book that I would recommend to anyone who was playing Sierra games since the 80s.
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- Cantanopy
- 08-28-22
Why good things will always change
I have been a Sierra fan the moment I had King's Quest take all my time away from doing homework. To be honest, if it were not for my obsession of what a game could be I would never ha e ended up in the career I am now.
But what really happened to that beloved game company that seemed to go from top to bottom so very quickly. Reading what happened through the words of Ken Williams himself shines a spotlight on all the good and the bad that happened. I am sad to hear how a company like that was treated. But in the end, I am still very happy for the amount of amazi g products they created.
This is a well written diary that would interest anyone who liked Sierra, or who is interested in the rise of the computer game industry. Highly recommended.
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- Kevin Miles
- 05-30-22
An unexpected jewel
I'm a developer working in the video game industry, and grew up playing Sierra games (along with many others). I bought this book, as I bought many other dealing with the life of influential people or companies of this industry, because I enjoy hearing the stories of my childhood heroes. Nonetheless, I was able to take a lot of great advice and some pretty important insights. I'd admit these might not be for you (not every game developer out there will resonate with Ken's words), but I'd also say no other book on the subject had this amount of interesting things to take away and apply in your career.
The narration is spot on. I enjoyed it as much as the story itself.
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- Lifespan
- 11-01-22
Very interesting, but disjointed
A great insight into the founding and growth of the legendary company along with the story of the corporate nightmare that led to its demise. Ken gives a unique look in to his company's history and challenges they had to make as pioneers in the games industry. Unfortunately it also comes in a very disjointed form, jumping wildly between times and stories and often quoting Wikipedia and or even himself. I think this is a great book for fans of Sierra or video game history, but I feel like some editing would have made it a must read.
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