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Reality Is Broken
- Why Games Make Us Better and How They Can Change the World
- Narrated by: Julia Whelan
- Length: 13 hrs and 23 mins
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Publisher's summary
In today’s society, games are fulfilling real human needs in ways that reality is not. Hundreds of millions of people globally — 174 million in the United States alone — regularly inhabit game worlds because they provide the rewards, stimulating challenges, and epic victories that are so often lacking in the real world. Instead of futile handwringing about this exodus from reality, world-renowned game designer Jane McGonigal argues that we need to figure out how to make the real world—our homes, our businesses and our communities—engage us in the way that games do.
Drawing on positive psychology and cognitive science, McGonigal reveals how game designers have hit on core truths about what makes us happy, from social connection to having satisfying work to do. Game designers intuitively understand how to optimize human experience. Reality is Broken shows that games can teach us essential lessons about mass collaboration, creating emotional incentives, and increasing engagement that will be relevant to everyone.
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- How to Survive Our Faster Future
- By: Joi Ito, Jeff Howe
- Narrated by: James Foster
- Length: 7 hrs and 48 mins
- Unabridged
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Today, not only is everything digital getting faster, cheaper, and smaller at an exponential rate, we also have the Internet. When these two revolutions - one in technology and the other in communications - joined, an explosive force was unleashed that changed the very nature of innovation. And with any change, we have seen many strategic blunders and extraordinary learning curves along the way.
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Just general advice on how to survive
- By A. Yoshida on 09-01-17
By: Joi Ito, and others
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Fail Fast, Fail Often
- How Losing Can Help You Win
- By: Ryan Babineaux Ph.D., John Krumboltz PhD
- Narrated by: Tim Adrres Pabon
- Length: 5 hrs and 27 mins
- Unabridged
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Ryan Babineaux and John Krumboltz have come to a compelling conclusion: happy and successful people tend to spend less time planning and more time acting. They get out into the world, try new things, and make mistakes, and in doing so, they benefit from unexpected experiences and opportunities. Drawing on the authors’ research in human development and innovation, Fail Fast, Fail Often shows readers how to allow their enthusiasm to guide them, to act boldly, and to leverage their strengths - even if they are terrified of failure.
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Pleasant and Inoffensive
- By Amazon Customer on 12-30-21
By: Ryan Babineaux Ph.D., and others
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The Best Place to Work
- The Art and Science of Creating an Extraordinary Workplace
- By: Ron Friedman PhD
- Narrated by: Walter Dixon
- Length: 8 hrs and 18 mins
- Unabridged
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In The Best Place to Work, award-winning psychologist Ron Friedman, Ph.D. uses the latest research from the fields of motivation, creativity, behavioral economics, neuroscience, and management to reveal what really makes us successful at work. Combining powerful stories with cutting edge findings, Friedman shows leaders at every level how they can use scientifically-proven techniques to promote smarter thinking, greater innovation, and stronger performance.
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Useful ideas and information past first chapters
- By superstasia on 07-12-17
By: Ron Friedman PhD
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Curious?
- By: Todd Kashdan
- Narrated by: Todd Kashdan
- Length: 6 hrs and 4 mins
- Abridged
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Dead cats. That's the image many people conjure up when you mention curiosity. An image perpetuated by a dusty old proverb that has long represented the extent of our understanding of the term. This book might not put the proverb to rest, but it will flip it upside down: far from killing anything, curiosity breathes new life into almost everything it touches.
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Transformative & Engaging
- By Hans on 04-29-09
By: Todd Kashdan
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Questions Are the Answer
- A Breakthrough Approach to Your Most Vexing Problems at Work and in Life
- By: Hal Gregersen
- Narrated by: Rick Adamson
- Length: 8 hrs and 45 mins
- Unabridged
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For innovation and leadership guru Hal Gregersen, the power of questions has always been clear - but it took some years for the follow-on question to hit him: If so much depends on fresh questions, shouldn’t we know more about how to arrive at them? That sent him on a research quest ultimately including more than 200 interviews with creative thinkers. Questions Are the Answer delivers the insights Gregersen gained about the conditions that give rise to catalytic questions - and breakthrough insights - and how anyone can create them.
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All you need is the title
- By Bob Jordy on 01-13-22
By: Hal Gregersen
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Designing Your Life
- How to Build a Well-Lived, Joyful Life
- By: Bill Burnett, Dave Evans
- Narrated by: Bill Burnett, Dave Evans
- Length: 6 hrs and 18 mins
- Unabridged
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In this book Bill Burnett and Dave Evans show us how design thinking can help us create lives that are both meaningful and fulfilling, regardless of whom or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
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From a Retired Person's Point Of View
- By ann lom on 09-25-16
By: Bill Burnett, and others
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The Compassionate Achiever
- How Helping Others Fuels Success
- By: Christopher L. Kukk
- Narrated by: Rick Adamson
- Length: 8 hrs and 15 mins
- Unabridged
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For decades we've been told the key to prosperity is to look out for number one. But recent science shows that to achieve durable success, we need to be more than just achievers; we need to be compassionate achievers. New research in biology, neuroscience, and economics has found that compassion - recognizing a problem or caring about another's pain and making a commitment to help - not only improves others' lives; it can transform our own.
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Me me me
- By Someone or not? on 04-04-20
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A Bigger Prize
- How We Can Do Better Than the Competition
- By: Margaret Heffernan
- Narrated by: Margaret Heffernan
- Length: 15 hrs and 48 mins
- Unabridged
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From the cranberry bogs of Massachusetts to the classrooms of Singapore and Finland, from tiny start-ups to global engineering firms and beloved American organizations like Ocean Spray, Eileen Fisher, Gore, and Boston Scientific, Heffernan discovers ways of living and working that foster creativity, spark innovation, reinforce our social fabric, and feel so much better than winning.
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Margaret Heffernan is brilliant!
- By Eric Willingham on 06-09-16
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Making Ideas Happen
- Overcoming the Obstacles Between Vision and Reality
- By: Scott Belsky
- Narrated by: Don Hagen
- Length: 7 hrs and 3 mins
- Unabridged
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How the world's leading innovators push their ideas to fruition, time and time again. Edison famously said that genius is 1 percent inspiration, 99 percent perspiration. Ideas for new businesses, solutions to the world's problems, and artistic breakthroughs are common, but great execution is rare. According to Scott Belsky, the capacity to make ideas happen can be strengthened by anyone willing to build their organizational habits and harness the forces of community.
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Terrible Narrator
- By Charl on 07-12-12
By: Scott Belsky
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The Procrastination Equation
- How to Stop Putting Things Off and Start Getting Stuff Done
- By: Piers Steel Ph.D.
- Narrated by: Pete Larkin
- Length: 7 hrs and 1 min
- Unabridged
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Using a mix of psychology, science, self-help, and a decade of groundbreaking research, Dr. Piers Steel, internationally recognized as the foremost authority on procrastination, explains why procrastination is dangerously on the rise and tells us how to overcome the destructive patterns that affect our health and happiness to create more positive lives.
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A mixed bag with few concrete techniques
- By Sean on 04-05-11
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What's Your Moonshot?
- Future-Proof Yourself and Your Business in the Age of Exponential Disruption
- By: John Sanei
- Narrated by: John Sanei
- Length: 3 hrs and 53 mins
- Unabridged
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In What's Your Moonshot? trend and innovation strategist John Sanei explains how to ask the bigger, bolder, more courageous questions that will help you thrive - rather than merely survive - in our exponentially changing times. With a future-focused victor mindset, Sanei decodes the mega-trends that are reshaping human behavior and the way we do business - not to mention, the way we live our lives.
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Great read to kick off 2022
- By Anonymous User on 01-08-22
By: John Sanei
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What listeners say about Reality Is Broken
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Gregg E Miller
- 05-18-17
Great read
I have a completely different outlook on gaming now. I bought this to find reasons to get my kids off games but since finishing the book, I learned to embrace the technology and the good it will bring to the world.
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- Eric Philleo
- 01-27-17
Starts off great...
So I really enjoyed the first few chapters, maybe the first half of the book. After that though, the author begins going in depth about and fawning over several games that she had worked on or had major influence over. Based on the way she describes them, apparently everything she worked on was an unbridled success, that is exactly what we need more of and, of course, will fix our broken reality. I don't recall any mentions of failures, challenges or lessons learned.
Now this isn't to say that games of the styles she had mentioned or created are not a good thing, but the way she presents them leaves you feeling like you're being sold on a timeshare.
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- Ryan
- 03-07-12
Starry-eyed but inspiring
Being a developer of games and simulation/training software, myself, I think that this book delves into an important question: why do we play games? After all, when one thinks about it, most games are simply work, a series of repetitive tasks. What makes them *fun*? And why doesn’t work we do in real life engage us in the same way? Why do people enjoy doing chores in The Sims and Farmville, but hate doing their actual dishes and laundry? Why are X-Box first person shooter matches so popular with soldiers in Afghanistan, who presumably get enough of the real deal?
If you can mentally compensate for the author’s extremely starry-eyed view of gaming and gamers, she does raise some interesting points. There’s no question that games tap into our neurochemical wiring, stimulating our brains' reward systems with bite-sized challenges and constant feedback. We enjoy the competition and freedom of experimentation that games offer. Playing them also has more meaningful benefits, such as building self-confidence, providing healthy escape from stress, allowing us to explore and experiment, fostering community and connection, even creating a feeling of connection to something bigger.
This leads to the book's central questions: how can we apply what works in games to make aspects of the real world more engaging? How can we use game-like systems to solve problems that really matter? Would we have more fun with reality if it was more benignly competitive, more open to experimentation, more full of positive feedback for doing the right thing? If you weren't familiar with buzzy terms like "augmented reality" or "massively single-player", you will be.
While McGonigal probably won’t sell you on the notion that games can solve humanity’s problems, her anecdotes about successful projects make a convincing case for their future potential. Yes, many of the cutesy social apps she described, such as the one that rewards users with virtual prizes for jogging, seem a little inconsequential, but the point is the *possibility* they imply. If we're using smart phones to manage our lives anyway, why not make the experience fun? I was fascinated by the use of crowd-sourcing to unravel a British political scandal (with astonishingly effective results) and McGonigal's assessment of wikipedia in gaming terms. The World Without Oil game and some similar experiments show a potential role for gamelike collaborative systems in addressing widespread political disconnect.
The author also provides a sense of the sheer energy, enthusiasm, and range of interests of gamers themselves. Let’s face it, if hundreds of millions of people across the Earth are using computers and playing games every day, this represents a huge mindshare that might be tapped. Sure, not all of their skills translate to real-world problems, but many do. As I’ve seen in my own line of work, part of the reason that game-based military simulations are so effective is because they leverage an already-existing base of skills found among most young people who join the US military (and I don’t mean shooting stuff, but navigating virtual environments).
McGonigal’s unbridled excitement may not speak to every reader, but I think that most who have had a more-than-casual experience with gaming will understand where it's coming from. Even if you decide not to read the book, I recommend googling some of the author’s talks and projects.
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30 people found this helpful
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- Elizabeth
- 01-07-13
Games Really CAN Change the World for the Better!
Would you recommend this audiobook to a friend? If so, why?
This book challenged my prejudice about games and gamers. After the first chapter, I became so intrigued with the author, that I sought out her TED talk and other videos. She's intuitive and innovative. Reading this book is like spending time with your smartest girlfriend. It will open your mind to new possibilities.
What other book might you compare Reality Is Broken to and why?
"Reality is Broken" reminded me a bit of "Whack on the Side of the Head" by Roger VonOech. They both view conventional wisdom through seldom-used lenses, and reveal valuable conclusions.
What about Julia Whelan’s performance did you like?
Julia Whelan's narration is well-suited to this book. She expressed the author's intent with authority and passion, and her vocal age and pace are just right for the material.
If you were to make a film of this book, what would be the tag line be?
"Epic Wins For Everyone!"
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1 person found this helpful
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- Amazon Customer
- 10-04-15
A book of two halves
Any additional comments?
The book has two goals.
The first it to persuade us that games can be a force for good- I agree wholeheartedly and enjoyed this part of the book, and the arguments laid out by the author were compelling and inspirational
The second was to illustrate some examples of where games are making the world better (and how they might be even more significant in the future) - Suddenly the compelling examples seemed to fade away, and the author mostly seemed to settle back into talking about her own "games" to cure climate change and engage people in the Olympic games. I felt her reliance on these examples left me with a feeling of someone tooting their own horn, as well as leaving me feeling underwhelmed. The games described seemed banal or maybe even comical rather than exciting catalysts of profound change as implied in the first half of the book
Overall I thought it was interesting, but didn't fuel conversations with my friends like some other futurist non-fiction titles.
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- April Marohl
- 02-26-21
amazing
it was amazing to listen to the narrator was also good it made me think harde than u usualy have to
truly amazing
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- SC
- 10-23-16
First part is good
The first 1/3 of the book is really good. Has pretty good insight into the psychology of game design and why games are more engaging than real life. The rest of the book fell flat. Worth ready though.
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- Jonathan Killebrew
- 04-02-23
Great overview of the benefits of games
Even over a decade after release, still relevant and interesting, even though at this point it's missing the past several years of game development, which unfortunately has taken a heavy and damaging turn toward "gamified" apps and social media. I wonder what the author currently thinks about it.
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- codingjoe
- 03-18-11
Great listen for the modern would be game designer
This book does a great job of taking a look at game design- from traditional games to MMORPG's to alternative reality games- for the interested computer scientist. I think anyone who regularly teaches would also appreciate this book. Fantastic job, it's already inspired me with various ideas on math games for kids. The only thing I would like for books like this are some cliff notes to help me remember what I've listened to.
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6 people found this helpful
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- jason householder
- 11-01-18
Great concepts and information
The concepts and information available in this book are inspiring. They bring a great perspective to gaming and the futere. Excellent read
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