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The Castle at the End of the World
- Narrated by: Christian J. Gilliland
- Length: 11 hrs and 8 mins
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Publisher's summary
GROW—EXPLORE—DEFEND
It has been six months since the System changed the lives of Jason and his friends. They made new allies, built a home in a new world, and rescued friends and family. Now, they are heading out into the new world to see what has survived.
Will they find more of humanity in the wilderness, and will they find people they can trust? They have learned more about this new world, but they will discover there is much they still do not know.
They still don’t know what all the rules are or what’s coming next. They do know that if they work hard and stay together, they can face whatever the System throws at them. They will make sure that what is left of humanity has a fighting chance of surviving what comes next.
Jason and his friends have more leveling, dungeon crawling, base building, and exploration while making new friends and enemies in book two of this LitRPG series.
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Jazz Bashara is a criminal. Well, sort of. Life on Artemis, the first and only city on the moon, is tough if you're not a rich tourist or an eccentric billionaire. So smuggling in the occasional harmless bit of contraband barely counts, right? Not when you've got debts to pay and your job as a porter barely covers the rent. Everything changes when Jazz sees the chance to commit the perfect crime, with a reward too lucrative to turn down.
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A ferrari with no motor
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By: Andy Weir
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its ok
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Mark’s new life begins in the worst possible place—a burned-out village haunted by undead. Each morning these ravenous creatures disappear, only to return at night, driven by a relentless hunger. He'll need to stay low and think quick, because trapped and alone in the body of a child, he can’t level up in this new world. At least not yet. Soon Mark will learn that even among the living, safety isn’t guaranteed. When the small town that he ends up in turns out to be at the center of a conspiracy that threatens the world, he'll need to uncover the truth before it's too late.
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Awesome
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CivCEO
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When Charles Morris is forced into retirement, the old multinational company CEO has to accept that it is all over. The days of running his financial empire have finally come to an end. All because of a stupid heart attack. While Charles is attending a fundraiser, however, something happens and he's transported into a strange medieval world where magic is real and legendary heroes coexist with mythical monsters. Follow him as he builds roads and shops, hires heroes, develops alliances with neighboring villages...but also fights terrible foes.
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No world building
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What listeners say about The Castle at the End of the World
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Nemo
- 03-26-24
The Life of an Adventurer
I love this series. It is like a comforting adventurer's journey as they navigate the time after the collapse of the world.
Exploration, dungeons, bandits, and the desire to help others. These are characters that you root for and listen to with bated breath as they try to make the world a better place.
This series really falls into the slice of life category for me. While there are plenty of fights, the story really isn't about that. It's about surviving, getting stronger, and working to help others.
10 out of 10. A great series!
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- Eric
- 04-29-24
Pleasant
Sometimes, a book falls into the category of a pleasant pastime, which, in my opinion, might mean that it is neither bad nor good but an okay pastime. So far, this series falls under that description.
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- DaynenMc
- 03-15-24
Part 2
If you liked the first one you're going to like this one.
The story continues and they are trying to not just survive, but thrive.
I'm giving this book 6 out of 5 stars.
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- Travis Carbonell
- 05-03-24
Castle
A very run read with great supporting characters. It grabs your attention and holds onto it.
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- Joseph
- 05-06-24
This reads like a summary of particularly boring events.
That isn't too say nothing interesting happens, only that it's conveyed horribly. I'd forgive you for not remembering who's who, each character has so little personality and class identity it doesn't even matter.
Magic is so expensive and so low impact that it somehow manages to be even less interesting than the bonking with a staff the Druid MC does for 90% of fights, and when he passed on the beast transformation ability AGAIN, I nearly screamed.
It's hard to explain how poorly this is written without going into gamer speak. Essentially, every skirmish feels like a child smashing their toys together with little to no description, strategy or guile. Forces run at each other and their health somehow drops by them being in proximity with each other. Characters honest to god 'taunt' and that's how entire fights go, with enemies sticking to the tanks until they die with very little exception.
This is supposed to be an all-powerful system, but it reads like a particularly poor rpg from the 80s...
I felt similarly during the first book, but I thought I'd give book 2 a go. Big mistake, and I nearly yeeted my phone when the druid, after spending most of the book grinding to level 20, picked an ability that just meant more toy smashing and tank n spank.
Really, really bad. Don't recommend.
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