The CG Spectrum Podcast  By  cover art

The CG Spectrum Podcast

By: CG Spectrum
  • Summary

  • CG Spectrum's career-focused podcast features conversations with senior-level creatives and emerging talent in film and games. The CG Spectrum podcast is hosted by Maxine Schnepf, CG Spectrum’s Career Development Manager. Learn about different jobs, what it’s like to work at some of the biggest studios, go behind the scenes on your favorite films and games, and get career advice from the experts! We're dropping new episodes every other Wednesday. Subscribe now to get new episodes delivered straight to you.

    Hosted on Acast. See acast.com/privacy for more information.

    The CG Spectrum Podcast
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Episodes
  • Working as a Freelancer Animator with Rick and Morty's Hubert Lapointe
    Dec 14 2022

    Find Hubert: https://www.bonjam.ca/

    Learn 2D Animation: https://www.cgspectrum.com/career-pathways/2d-animator


    Maxine speaks with Hubert Lapointe, Online Educator/Creative Director and Founder at Bon Jam Animation, about how to work as a freelance animator, including how to determine your rate, whether to charge hourly or daily, and marketing yourself on social media. Plus, Hubert gives some great tips on how to succeed in e-learning. This episode is chock-full of actionable tips and is not to be missed, especially for those who are considering starting to work as a freelancer!


    Hubert Lapointe is an online educator, Creative Director and Founder at Bon Jam Animation and mentor of 2D Animation at CG Spectrum. His experience ranges from Toonboom software instructor to animation supervisor, to director and finally studio founder at Bon Jam Animation. He has worked at studios like Oasis Animation, Bardel Entertainment, Shed, and Happy Camper Media and has credits on shows like Rick and Morty, The Ollie and Moon Show for Netflix, and primetime children TV series Jon Le Bon.


    🔗 Episode notes: https://www.cgspectrum.com/podcast/freelance-animation-hubert-lapointe


    00:00 Intro

    01:24 Hubert’s background, starting as an animator in Quebec

    03:26 Failing the animation test, Hubert’s first job

    05:10 Getting into the industry through side roles, finding your path

    9:20 Becoming an Animation director

    13:50 Benefits of freelancing versus working in a studio

    18:34 Getting started as a freelancer and online exposure

    24:02 How to make content more interesting for social media

    30:10 Producing consistently and creating engagement

    36:09 Knowing the audience for your demo reel

    42:30 Qualities Hubert looks for when hiring juniors

    48:00 How to set your rate and other practical tips

    53:16 Hourly versus daily rates

    55:45 Starting at a discounted rate

    59:15 Negotiating your rate

    1:05:10 Tips for e-Learning

    1:10:40 Where to find Hubert


    Connect on:

    📍 https://www.instagram.com/cgspectrum

    📍 https://www.linkedin.com/cgspectrum

    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School

    📍 https://www.twitter.com/cgspectrum


    Hubert:

    📍 https://www.bonjam.ca/

    📍 https://www.linkedin.com/in/hubert-lapointe/

    📍 https://www.imdb.com/name/nm8153335/

    📍 https://www.instagram.com/bonjam.ca/

    📍 https://www.instagram.com/bleu_ecarlate/


    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 12 mins
  • From Compositing to Virtual Production in Real-time 3D with Azra Alkan
    Nov 30 2022

    Find Azra: https://www.azralkan.com/

    Learn Real-time 3D: https://www.cgspectrum.com/career-pathways/virtual-production


    Maxine speaks with Azra Alkan, Compositing Supervisor and Real-Time Look Development Artist, about how to determine your worth as an artist in film and games. Hear about Azra’s career journey, from moving to the United States from Turkey to study computer programming, getting into compositing supervision and then real-time 3D virtual production. Azra breaks down why authentic networking is so valuable and how important it has been in her profession, including landing the highly competitive Epic Games Unreal Engine Fellowship in 2019. Plus, practical tips like how to research to create opportunities for yourself!


    Azra Alkan is an Unreal Engine Artist, Visual Effects Compositor, and Filmmaker. She has been predominantly using traditional tools such as Nuke, Maya, and Houdini to work in the film industry for over 10 years. After being selected for Epic Games’ Unreal Engine Fellowship in 2019, Azra has been trying to unlock new ways that bring power to the traditional VFX pipeline with the addition of real-time tools.


    🔗 Episode notes: https://www.cgspectrum.com/podcast/real-time-3d-look-dev-artist-azra-alkan


    00:00 Intro

    01:14 Azra’s background, growing up in Turkey

    04:58 Studying computer programming

    07:48 Getting a sign, moving to the States, and starting film studies

    11:54 The value of going to school vs. self-guided learning

    14:32 If it’s not the right job for you, there is something else

    19:55 How to overcome the challenge of not working in a studio

    22:30 How to network authentically

    26:35 Moving from compositing supervisor to virtual production in real-time 3D

    31:32 Epic Games Unreal fellowship

    36:18 Advancing by combining skills and talents

    42:29 Knowing your boundaries

    47:30 Prioritizing your health and keeping perspective

    52:08 Making a liveable wage

    55:55 How to give helpful critique and feedback

    59:44 Listener questions: staying current with software, creative applications for software

    1:07:10 Where to find Azra


    Connect on:

    📍 https://www.instagram.com/cgspectrum

    📍 https://www.linkedin.com/cgspectrum

    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School

    📍 https://www.twitter.com/cgspectrum


    Azra:

    📍 https://www.azralkan.com/

    📍 https://www.linkedin.com/in/azralkan/

    📍 https://www.imdb.com/name/nm6784875/


    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 9 mins
  • How to Create a Realistic 3D Character Portrait with Ian Spriggs
    Nov 16 2022

    Find Ian: www.ianspriggs.com

    Learn 3D Modeling: https://www.cgspectrum.com/career-pathways/3d-modeling


    Digital Portrait Artist Ian Spriggs catches up with Maxine to unpack the creative process behind his mind-blowing realistic 3D character portraitures. Learn how Ian approaches creating his digital portraits, including how he chooses subjects, tricks for lighting and workflow, and the importance of practicing your craft. Ian also discusses the difference between hyperrealism and photorealism, how digital portraiture compares to traditional painting, and finding inspiration in art history.


    Ian Spriggs is a digital portrait artist creating believable digital humans. He has also worked as a lead character 3D modeler with credits including Bloodshot, Mulan, The Mandolorian (Chapter 1), Spiderman: Far From Home, and John Wick 3. He's been creating digital art in the industry for over 16 years, working at studios such as OatsStudios, ImageEngine, ILM, Mr X, and is currently at Unity Labs.


    🔗 Episode notes: https://www.cgspectrum.com/podcast/create-3d-character-portrait-ian-spriggs


    00:00 Intro

    01:15 Ian’s 3D Portraiture

    03:38 Finding passion through a self-portrait

    05:37 Ian’s background in VFX

    07:57 Working at ILM and Oats

    10:10 Working in small versus large studios

    12:01 How Ian selects portrait subjects

    16:11 How digital portraiture compares to traditional painting

    20:33 Ian’s art shown in galleries

    23:06 Ian’s process for portraiture

    26:08 Hyperrealism vs. photorealism

    29:36 Ian’s portrait of Kim Jung Gi

    31:28 Feedback and attention to detail

    35:35 Leonardo da Vinci portrait

    38:24 Personal work versus professional work

    42:03 Finding inspiration in art history

    43:50 Lighting models

    45:50 Tricks Ian has picked up from the industry

    47:35 Following your passion and practicing

    50:02 How many hours Ian spends working

    53:20 Listener questions: recommendations for realistic sculpting, preferred workflows

    55:50 Where to find Ian


    Connect on:

    📍 https://www.instagram.com/cgspectrum

    📍 https://www.linkedin.com/cgspectrum

    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School

    📍 https://www.twitter.com/cgspectrum


    Ian:

    📍 https://www.ianspriggs.com

    📍 https://www.instagram.com/ianspriggs

    📍 https://twitter.com/spriggsian


    Hosted on Acast. See acast.com/privacy for more information.

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    58 mins

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