Episodes

  • Working as a Freelancer Animator with Rick and Morty's Hubert Lapointe
    Dec 14 2022

    Find Hubert: https://www.bonjam.ca/

    Learn 2D Animation: https://www.cgspectrum.com/career-pathways/2d-animator


    Maxine speaks with Hubert Lapointe, Online Educator/Creative Director and Founder at Bon Jam Animation, about how to work as a freelance animator, including how to determine your rate, whether to charge hourly or daily, and marketing yourself on social media. Plus, Hubert gives some great tips on how to succeed in e-learning. This episode is chock-full of actionable tips and is not to be missed, especially for those who are considering starting to work as a freelancer!


    Hubert Lapointe is an online educator, Creative Director and Founder at Bon Jam Animation and mentor of 2D Animation at CG Spectrum. His experience ranges from Toonboom software instructor to animation supervisor, to director and finally studio founder at Bon Jam Animation. He has worked at studios like Oasis Animation, Bardel Entertainment, Shed, and Happy Camper Media and has credits on shows like Rick and Morty, The Ollie and Moon Show for Netflix, and primetime children TV series Jon Le Bon.


    🔗 Episode notes: https://www.cgspectrum.com/podcast/freelance-animation-hubert-lapointe


    00:00 Intro

    01:24 Hubert’s background, starting as an animator in Quebec

    03:26 Failing the animation test, Hubert’s first job

    05:10 Getting into the industry through side roles, finding your path

    9:20 Becoming an Animation director

    13:50 Benefits of freelancing versus working in a studio

    18:34 Getting started as a freelancer and online exposure

    24:02 How to make content more interesting for social media

    30:10 Producing consistently and creating engagement

    36:09 Knowing the audience for your demo reel

    42:30 Qualities Hubert looks for when hiring juniors

    48:00 How to set your rate and other practical tips

    53:16 Hourly versus daily rates

    55:45 Starting at a discounted rate

    59:15 Negotiating your rate

    1:05:10 Tips for e-Learning

    1:10:40 Where to find Hubert


    Connect on:

    📍 https://www.instagram.com/cgspectrum

    📍 https://www.linkedin.com/cgspectrum

    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School

    📍 https://www.twitter.com/cgspectrum


    Hubert:

    📍 https://www.bonjam.ca/

    📍 https://www.linkedin.com/in/hubert-lapointe/

    📍 https://www.imdb.com/name/nm8153335/

    📍 https://www.instagram.com/bonjam.ca/

    📍 https://www.instagram.com/bleu_ecarlate/


    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 12 mins
  • From Compositing to Virtual Production in Real-time 3D with Azra Alkan
    Nov 30 2022

    Find Azra: https://www.azralkan.com/

    Learn Real-time 3D: https://www.cgspectrum.com/career-pathways/virtual-production


    Maxine speaks with Azra Alkan, Compositing Supervisor and Real-Time Look Development Artist, about how to determine your worth as an artist in film and games. Hear about Azra’s career journey, from moving to the United States from Turkey to study computer programming, getting into compositing supervision and then real-time 3D virtual production. Azra breaks down why authentic networking is so valuable and how important it has been in her profession, including landing the highly competitive Epic Games Unreal Engine Fellowship in 2019. Plus, practical tips like how to research to create opportunities for yourself!


    Azra Alkan is an Unreal Engine Artist, Visual Effects Compositor, and Filmmaker. She has been predominantly using traditional tools such as Nuke, Maya, and Houdini to work in the film industry for over 10 years. After being selected for Epic Games’ Unreal Engine Fellowship in 2019, Azra has been trying to unlock new ways that bring power to the traditional VFX pipeline with the addition of real-time tools.


    🔗 Episode notes: https://www.cgspectrum.com/podcast/real-time-3d-look-dev-artist-azra-alkan


    00:00 Intro

    01:14 Azra’s background, growing up in Turkey

    04:58 Studying computer programming

    07:48 Getting a sign, moving to the States, and starting film studies

    11:54 The value of going to school vs. self-guided learning

    14:32 If it’s not the right job for you, there is something else

    19:55 How to overcome the challenge of not working in a studio

    22:30 How to network authentically

    26:35 Moving from compositing supervisor to virtual production in real-time 3D

    31:32 Epic Games Unreal fellowship

    36:18 Advancing by combining skills and talents

    42:29 Knowing your boundaries

    47:30 Prioritizing your health and keeping perspective

    52:08 Making a liveable wage

    55:55 How to give helpful critique and feedback

    59:44 Listener questions: staying current with software, creative applications for software

    1:07:10 Where to find Azra


    Connect on:

    📍 https://www.instagram.com/cgspectrum

    📍 https://www.linkedin.com/cgspectrum

    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School

    📍 https://www.twitter.com/cgspectrum


    Azra:

    📍 https://www.azralkan.com/

    📍 https://www.linkedin.com/in/azralkan/

    📍 https://www.imdb.com/name/nm6784875/


    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 9 mins
  • How to Create a Realistic 3D Character Portrait with Ian Spriggs
    Nov 16 2022

    Find Ian: www.ianspriggs.com

    Learn 3D Modeling: https://www.cgspectrum.com/career-pathways/3d-modeling


    Digital Portrait Artist Ian Spriggs catches up with Maxine to unpack the creative process behind his mind-blowing realistic 3D character portraitures. Learn how Ian approaches creating his digital portraits, including how he chooses subjects, tricks for lighting and workflow, and the importance of practicing your craft. Ian also discusses the difference between hyperrealism and photorealism, how digital portraiture compares to traditional painting, and finding inspiration in art history.


    Ian Spriggs is a digital portrait artist creating believable digital humans. He has also worked as a lead character 3D modeler with credits including Bloodshot, Mulan, The Mandolorian (Chapter 1), Spiderman: Far From Home, and John Wick 3. He's been creating digital art in the industry for over 16 years, working at studios such as OatsStudios, ImageEngine, ILM, Mr X, and is currently at Unity Labs.


    🔗 Episode notes: https://www.cgspectrum.com/podcast/create-3d-character-portrait-ian-spriggs


    00:00 Intro

    01:15 Ian’s 3D Portraiture

    03:38 Finding passion through a self-portrait

    05:37 Ian’s background in VFX

    07:57 Working at ILM and Oats

    10:10 Working in small versus large studios

    12:01 How Ian selects portrait subjects

    16:11 How digital portraiture compares to traditional painting

    20:33 Ian’s art shown in galleries

    23:06 Ian’s process for portraiture

    26:08 Hyperrealism vs. photorealism

    29:36 Ian’s portrait of Kim Jung Gi

    31:28 Feedback and attention to detail

    35:35 Leonardo da Vinci portrait

    38:24 Personal work versus professional work

    42:03 Finding inspiration in art history

    43:50 Lighting models

    45:50 Tricks Ian has picked up from the industry

    47:35 Following your passion and practicing

    50:02 How many hours Ian spends working

    53:20 Listener questions: recommendations for realistic sculpting, preferred workflows

    55:50 Where to find Ian


    Connect on:

    📍 https://www.instagram.com/cgspectrum

    📍 https://www.linkedin.com/cgspectrum

    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School

    📍 https://www.twitter.com/cgspectrum


    Ian:

    📍 https://www.ianspriggs.com

    📍 https://www.instagram.com/ianspriggs

    📍 https://twitter.com/spriggsian


    Hosted on Acast. See acast.com/privacy for more information.

    Show more Show less
    58 mins
  • Starting an Animation Career Later in Life: Mark Pullyblank’s Tips
    Oct 19 2022

    Find Mark: https://www.linkedin.com/in/pullyblank/

    Learn 3D Animation: https://www.cgspectrum.com/career-pathways/3d-animator


    Maxine interviews Mark Pullyblank, Department Head of 3D Animation at CG Spectrum, to talk about his midlife career switch into animation from an entirely different industry -- live music. Mark tells us how he went from starting a new career in animation in his mid-30s with two young kids and zero income to getting headhunted to work on Avatar. He and Maxine discuss why your attitude matters so much, how failures lead to success, and the importance of falling in love with the process. This episode is not to be missed!


    Mark Pullyblank spent much of the nineties working as a musician before beginning his animation career. He has been an Animation Supervisor at Rainmaker Digital and Frantic Films, a Senior Animator at Sony Pictures Imageworks, and worked in various departments at Wētā FX. His film credits include Avatar, The Adventures of Tintin, The Smurfs, Night at the Museum, and many others. Mark is currently the Department Head of 3D Animation at CG Spectrum, co-founder of Theia Interactive, Director of Non-Stop Motion Virtual Productions, a Lecturer at a Californian university, and undertakes freelance and consulting work at film and game studios.


    🔗 Episode notes: https://www.cgspectrum.com/podcast/animation-career-change-mark-pullybank


    00:00 Intro

    01:22 Mark’s background and switching into an entirely new career in animation

    04:00 Why starting a new career was a hard sell

    06:45 Doing things you’re bad at

    10:14 Mark’s experience of going back to school as an animator at 33 with two kids and zero income

    12:15 Closing the gap between beginner and skilled through practice

    15:44 Falling in love with the process, and the work over the fantasy

    20:28 The importance of stories and creating art

    22:10 Equal enthusiasm for projects, from Dr. Doolittle 3 to Avatar

    25:50 Mark’s mindfulness trick

    28:30 Learning how to lose: how failure leads to success

    34:38 Focus on the things you have control over

    40:48 Building toward responsibility

    44:02 Impostor Syndrome and setting healthy boundaries

    51:50 What to do on your first day in a studio

    56:50 How Mark was invited to work on Avatar

    57:45 Where to find Mark


    Connect on:

    📍 https://www.instagram.com/cgspectrum

    📍 https://www.linkedin.com/cgspectrum

    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School

    📍 https://www.twitter.com/cgspectrum


    Mark:

    📍 https://www.linkedin.com/in/pullyblank/

    📍 https://www.imdb.com/name/nm1603840/


    Hosted on Acast. See acast.com/privacy for more information.

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    59 mins
  • Character Artist J Hill on Creating Your Dream Job in Film and Games
    Oct 5 2022

    Find J Hill: https://artofjhill.com/

    Learn Character Art: https://www.cgspectrum.com/career-pathways/character-artist


    In this week’s interview with J Hill, Lead Character Artist at Turtle Rock Studios, joins Maxine to chat about the success of his eponymous YouTube channel  @J Hill , how he got started as a character artist, using YouTube as a creative outlet and a form of accountability, and why encouraging other people to pursue their passions is so important to him. Plus, J shares some practical wisdom about job interviews, what sets applicants apart, and what he looks for when he’s in the hiring seat. J also answers your listener questions about time management, render engines, and more!


    J is a professional 3D character artist in the entertainment industry working as a Lead Character Artist at Turtle Rock Studios, known for popular games Back 4 Blood, Evolve, and Left 4 Dead. J also runs  @J Hill  where he helps artists pursue their interests in digital art, including 3D character art, ZBrush sculpting, 3D modeling, game art, and rendering. 


    🔗 Episode notes: https://www.cgspectrum.com/podcast/create-your-dream-job-j-hill


    00:00 Intro

    01:39 J’s background and 3D Modeling

    09:25 How to go ‘off the beaten path’ to make a living

    12:03 How J got started on YouTube and creating personal work

    17:54 Impostor syndrome and authenticity on J’s YouTube account

    22:24 Creating room for and embracing failure

    24:10 J’s first job in the industry

    31:01 How J landed his second job as a character artist through a forum post and networking

    35:32 Expanding your net and staying open minded with job applications

    40:47 Working for a studio vs. making personal work

    47:32 Personal projects as a way to show your passion

    49:29 Advice for people getting into the industry

    57:40 Doing work that speaks to you

    1:03:03 Listener questions: time management, environment art, why did J choose character art?, Render Engines, ZBrush

    1:13:40 Where to find J


    Connect on:

    📍 https://www.instagram.com/cgspectrum

    📍 https://www.linkedin.com/cgspectrum

    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School

    📍 https://www.twitter.com/cgspectrum


    J Hill:

    📍 https://www.artstation.com/jhill

    📍 https://www.youtube.com/c/artofjhill/about

    📍 https://www.instagram.com/artofjhill/

    📍 https://artofjhill.com/


    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 15 mins
  • Overcome Impostor Syndrome with SPIN FX Artist Kate Xagoraris
    Sep 21 2022

    Find Kate: https://www.katexagoraris.com/

    Learn Houdini FX: https://www.cgspectrum.com/courses/fx-simulation


    In this week’s interview, Kate Xagoraris, Midlevel Effects Artist at SPIN VFX & CG Spectrum Mentor of Houdini FX, joins Maxine to discuss her popular Houdini tutorials blog, her work on medical and science visualization tools, dealing with impostor syndrome, being pigeon-holed at work and how to break out of that pattern, as well as embracing the fear that comes with working in FX. As always, we dive into plenty of practical and actionable tips for advancing in your career.


    Kate Xagoraris is an FX artist currently working for SPIN VFX. She's worked on projects like Nightmare Alley, The Witcher, and Raised by Wolves, Vikings: Valhalla, and The Boys. She also runs a popular science and visual effects blog called More VFX Help, where she covers Houdini and much more, and has her own YouTube channel,  @Kate .


    🔗 Episode notes: https://www.cgspectrum.com/podcast/break-through-imposter-syndrome-fx-artist-kate-xagoraris


    00:00 Intro

    01:50 Kate’s background in animation and first steps in Houdini

    06:30 Introducing science into effects work

    07:30 How Kate’s blog started and her most popular articles

    12:30 Inside the studio: “Production doesn’t know what artists do”

    14:52 Tips for people who want to move up in their career

    18:15 Navigating growth in a studio environment

    22:22 How to deal with getting typecast or pigeonholed for one skill

    25:51 Challenging yourself versus working in your comfort zone, doing one thing a day that scares you

    28:48 The story behind Kate’s first Houdini shot on The Boys

    35:06 The pressure of being the first woman on her FX team

    42:30 How Kate writes her blog posts knowing her colleagues might come across them

    45:10 Dealing with impostor syndrome

    47:55 The importance of taking time off to process experiences and information

    52:12 Kate’s medical and science visualization tools and using Houdini for NASA and Hubble

    59:26 Where to find Kate


    Connect on:

    📍 https://www.instagram.com/cgspectrum

    📍 https://www.linkedin.com/cgspectrum

    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School

    📍 https://www.twitter.com/cgspectrum


    Kate:

    📍 https://www.artstation.com/katexagoraris

    📍 https://www.linkedin.com/in/kate-xagoraris-237970161/

    📍 https://www.youtube.com/channel/UCbBVDltzL3eoADdraZGuuEg

    📍 https://www.katexagoraris.com/


    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr
  • From Film to Games with Blizzard Texture Artist Chun Chun Yang
    Sep 7 2022

    Find Chun Chun: https://www.artstation.com/chunchunyang

    Learn 3D Modeling: https://www.cgspectrum.com/courses/3d-modeling


    This week, Senior Texture Artist Chun Chun Yang sits down with Maxine to discuss how she got into 3D art, the rewards and challenges of switching careers from film to games, and the lessons she learned along the way. Maxine and Chun Chun also talk about pushing through discomfort to create new opportunities, challenging yourself to find joy in career growth, and much more!


    Along with her successful texturing tutorials on Gumroad, Chun Chun has worked as a 3D artist for film, contributing to titles like Ready Player One, Deadpool, Aladdin, and Beauty and the Beast. She's worked as a Texture Artist at Digital Domain and as a Senior Texture Artist at Industrial Light & Magic. After being scouted by an art director at Blizzard Entertainment, Chun Chun recently transitioned into games and is now working as a Character Material Artist on Blizzard's Diablo IV. She also has a successful YouTube channel,  @Artruism Digital  .


    🔗 Episode notes: https://www.cgspectrum.com/podcast/blizzard-texture-artist-chun-chun-yang


    00:00 Intro

    01:16 Chun Chun’s entry to 3D art

    05:40 What is texturing?

    07:33 Chun Chun’s transition from film to games

    11:30 Challenges in moving from film to games

    13:37 Talking to managers about new opportunities

    17:44 Starting her YouTube channel  @Artruism Digital 

    22:39 Career growth and developing your confidence beyond your job title

    26:00 The learning curve for Houdini

    28:59 Other procedural texturing artists to look out for

    31:00 Challenging yourself and creating joy through career growth

    32:15 Practical tips for creating your portfolio and finding a job

    35:24 Getting scouted by an Art Director at Blizzard

    36:00 People skills and your professional reputation

    40:48 Future trends, and Realtime in Unreal Engine

    45:30 How to network when you’re working remotely

    47:26 Where to find Chun Chun


    Connect on:

    📍 https://www.instagram.com/cgspectrum

    📍 https://www.linkedin.com/cgspectrum

    📍 https://www.facebook.com/CGSpectrum.Film.and.Game.School

    📍 https://www.twitter.com/cgspectrum


    Chun Chun:

    📍 https://www.youtube.com/c/ArtruismDigital

    📍 https://www.artstation.com/chunchunyang

    📍 https://www.linkedin.com/in/chun-chun-yang-175b0515/

    📍 https://twitter.com/chunchunyang


    Hosted on Acast. See acast.com/privacy for more information.

    Show more Show less
    49 mins
  • Embrace Your Unique Artistic Voice with Comp Lair’s Pedro Andrade
    Aug 24 2022

    Find Pedro: https://www.https://www.complairvfx.com/

    Learn Compositing: https://www.cgspectrum.com/courses/vfx-compositing


    This week, Maxine interviews Pedro Andrade, Head of Compositing as well as Founder of the Comp Lair podcast and The Next Level training program, a Compositing Supervisor training program he created. They talk about how Pedro started his podcast and The Next Level training program out of a desire to share knowledge, and exactly what tools, skills and perspectives helped Pedro jump from a compositor to supervisor position in only two years. Tune in to hear Pedro talk about embracing your unique perspective, the freedom of letting go of expectations, and the value in being prepared for opportunities that come your way.


    As a 2D Supervisor, Pedro has worked at companies such as DNEG, Cinesite, and Milk VFX. As former Head of Compositing at MPC, he managed 100+ people across London, Berlin, and Montreal, from junior artists to supervisors, on both episodic and film projects. Pedro's credits include House of the Dragon, Avengers: Endgame, The Boys (season 3), Doctor Who, and Guardians of the Galaxy.


    🔗 Episode notes: https://www.cgspectrum.com/podcast/comp-lair-compositing-supervisor-pedro-andrade


    00:00 Intro

    01:53 Why Pedro started the Comp Lair Podcast

    05:00 The Next Level training program and four skills a Compositing Supervisor needs to master

    10:50 How Pedro shifted from music and engineering into Visual Effects

    19:20 Freelancing, Star Trek: Into Darkness

    20:45 Finding your unique voice and using it to get ahead

    26:03 The importance of being prepared

    28:32 Practical tips for people who want to get into the industry

    31:31 How Pedro learned a new skill in 3 months and the value in being proactive

    37:38 The state of VFX and compositing and what to expect in the future


    Connect on:

    📍 https://www.instagram.com/cgspectrum

    📍 https://www.linkedin.com/cgspectrum

    📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School

    📍 https://www.twitter.com/cgspectrum


    Pedro:

    📍 https://www.youtube.com/c/CompLair

    📍 https://www.complairvfx.com/

    📍 https://www.complairvfx.com/thenextlevel

    📍 https://www.facebook.com/complair

    📍 https://www.instagram.com/comp_lair/

    📍 https://discord.com/invite/Tkhtau8


    Hosted on Acast. See acast.com/privacy for more information.

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    43 mins