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The Goblin Corps
- The Few, the Proud, the Obscene
- Narrated by: James Fouhey
- Length: 23 hrs and 37 mins
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Publisher's summary
Welcome to the Goblin Corps. May the best man lose.
Morthûl, the dreaded Charnel King, has failed. Centuries of plotting from the heart of the Iron Keep, deep within the dark lands of Kirol Syrreth—all for naught. Foiled at the last by the bumbling efforts of a laughable band of so-called heroes. Still, after uncounted centuries of survival, the Dark Lord isn’t about to go down without a fight, particularly in battle against a mortal! No, the Charnel King still has a few tricks up his putrid and tattered sleeves, and the only thing that can defeat him now may just be the inhuman soldiers on whom he’s pinned his last hopes.
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Despite his youth, Declan Idrys knows of the evils of the world. He knows of the bastards and brigands who plague the King's lands, of the monsters skulking in the wooded depths of the realm. Together with his companion, Ryn - a beast of rather peculiar talent - he has spent the last decade of his life beneath the bloody banners of a half-dozen mercenary guilds, hunting precisely such festering wickedness within the borders of Viridian.
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A difficult slog
- By Tony G. on 10-07-19
By: Bryce O'Connor, and others
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Ship of Smoke and Steel
- By: Django Wexler
- Narrated by: Catherine Ho
- Length: 13 hrs and 56 mins
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In the lower wards of Kahnzoka, the port city of the Blessed Empire, 18-year-old ward boss Isoka enforces the will of her criminal masters with the power of Melos, the Well of Combat. The money she collects goes to keep her little sister living in comfort, far from the bloody streets they grew up on. When Isoka's magic is discovered by the government, she's arrested and brought to the Emperor's spymaster, who sends her on an impossible mission: Steal Soliton, a legendary ghost ship - a ship from which no one has ever returned. If she fails, her sister’s life is forfeit.
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The Long Pauses Ruins the Book
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By: Django Wexler
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Patch 17
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A new update arrives to the ultra-popular online game, Realm of Arkon. With Patch 17, the level of immersion experienced by players in their gaming capsules has made virtual reality indistinguishable from the real world. But every gamer's dream becomes a nightmare for Roman Kozhevnikov after he gets confined to Arkon against his will. And not just to Arkon, but to its deadliest zone - Demon Grounds. Playing - or rather living - as his character Krian, it's not just about survival for Roman.
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Excellent story, great narrator...except...
- By Fitzwibble on 04-06-17
By: G. Akella
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Queen of Thorns
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- Narrated by: Paul Boehmer
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In the deep forests of Kyonin, elves live secretively among their own kind, far from the prying eyes of other races. Few of impure blood are allowed beyond the nation's borders, and thus it's a great honor for the half-elven Count Varian Jeggare and his hellspawn bodyguard, Radovan, to be allowed inside. Yet all is not well in the elven kingdom: Demons stir in its depths, and an intricate web of politics seems destined to catch the two travelers in its snares.
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GREAT STORY!!!!!!
- By Mark on 07-15-16
By: Dave Gross
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The Woods Out Back
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Gary Leger thought life after college would bring great things. Instead, he's stuck in a dead-end job and finding that the real world isn't all it's cracked up to be. But when he walks into the woods behind his house one day, Gary finds a world beyond the "real world"---a realm of elves and dwarfs and witches and dragons. There he discovers that he is the only one who can wear the armor of the land's lost hero---and wield a magical spear. And if he doesn't, he can never go home again.
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Not a bad listen.
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Fate of the Fallen
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Everyone loves Mathias. Naturally, when he discovers it’s his destiny to save the world, he dives in headfirst, pulling his best friend, Aaslo, along for the ride. However, saving the world isn’t as easy, or exciting, as it sounds in the stories. The going gets rough, and folks start to believe their best chance for survival is to surrender to the forces of evil, which isn’t how the prophecy goes. At all. As the list of allies grows thin and the friends find themselves staring death in the face, they must decide how to become the heroes they were destined to be.
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Interesting but no KDT
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Shadowborne
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The Shadowborne had always fascinated Will. His grandfather's stories told of mythical warriors wielding dark, ancient magic, defending justice and battling dragons. But that's all they were, bedtime stories...until the Shadows embraced Will himself. Now, propelled from the normal world into the mythical realm of Aeril, Will must learn to control his newfound power while discovering his place in this strange, new world.
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don't recommend
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For the Killing of Kings
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Their peace was a fragile thing, but it had endured for seven years, mostly because the people of Darassus and the king of the Naor hordes believed his doom was foretold upon the edge of the great sword hung in the hall of champions. Unruly Naor clans might raid across the border, but the king himself would never lead his people to war so long as the blade remained in the hands of his enemies. But when squire Elenai’s aging uncovers evidence that the sword in their hall is a forgery, she’s forced to flee Darassus for her life, her only ally the reckless, disillusioned Kyrkenall.
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Great Story!
- By Aurora McMillian on 05-15-19
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Nightblade
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Raised as a wizard-priest in the church of the dark god Zon-Kuthon, Isiem escaped his sadistic masters and became a rebel, leaving behind everything he knew in order to follow his conscience. Now, his unique heritage makes him perfect for a dangerous mission into an ancient dungeon said to hold the magical Nightblade, a weapon capable of slaying devils by the thousands and freeing the world of their fiendish taint.
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Great story of a dungeon crawl
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The Forging of Dawn
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The nightwalkers have returned, creatures that roam the darkness searching for anyone foolish or unfortunate enough to find themselves without light to protect them. And the people of Entarna carry lanterns and torches, wielding them as shields against the night's creatures. But sooner or later all lights fade. All flames go out. Torrik and his wife were once soldiers in the war against the Dark. But when their son Alesh was born, they left that life behind them in the hopes of keeping him safe.
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DO NOT before you read book one.
- By kyle humphreys on 02-28-20
By: Jacob Peppers
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What listeners say about The Goblin Corps
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- rah5m
- 07-01-23
Different in a good way.
The plot is awesome and different. Imagine Lord of the rings or warhammer but from the orcs point of view. it's a little dark but hilarious the entire time. my only issue is the narrator, some voices like the main teams voice are perfect but the secondary or back ground characters voices are very similar and can get you confused. the main evil guy sounds like Jim Carrey's Grinch but that actually made it funnier for me. overall 4/5. remember grandpa was an orge and grandma was hollow.
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- ssejhog
- 03-29-24
The Antihero’s Journey
This book was a lot of fun.
Pros: Has a great time playing with genre tropes, funny, tongue-in-cheek
Cons: Very episodic (clearly a novelization of a D&D campaign), some fairly gruesome and grim moments (nothing compared to George RR Martin, though)
The narration was pretty good, though I did not care for the constant slurping of the troll’s voice. The narrator is also a pretty slow reader, I listened to it on 1.2x speed.
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- Sara & Adam Duran
- 11-08-23
Absolutely loved it.
The characters were entertaining and the story kept me interested. The narrator did amazing on changing up voices and it seemed as if they had fun with the read as well.
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- tb3
- 10-04-23
It's good for what it is --
How would you like to listen to a story about neutral and evil characters? Have you ever wanted to see evil win? Then this is your book!
Now... that's not really my cup of tea, and having finished the book I'm feeling somewhat disappointed about having given this one a flyer / but that's not me arguing that this isn't a book for anyone. Far from it!
Character development in this book is rather good - each individual in the team has their own personality traits, perhaps traits that are basically D&D stereoptypes about their races, but nonetheless personalities that are absolutely consistent and appropriate. Lots of multi-race bickering.
The story is rather well executed, with the team moving from disaster to disaster, somehow succeeding in each case.
But despite some teasing later in the book about the possibility of the team concluding 'those humans aren't so different from us' - there's no such payoff to be had.
The fun of being bad, and all. That's this book.
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- Geirvild
- 01-09-24
Raunchy and Crude
I understand that the creatures are rough beings but the cursing and crude dialogue takes away from the storyline. The narrator is amazing, but the writing itself is poor.
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- Octavian
- 04-19-24
A+ fantasy world, w/o authors love & proper pacing
This is not a book about misfit heroes. More like The suicide squad. A gathering of unwilling individuals of, at the very best, questionable morality. Main story is happening in the background, after heroes of the human-centric countries sabotaged an attempt at the time magic by the undead mage king who's ruled over a multi species country (incl. trolls, orcs, gnolls, ogres etc., species usually assosiated with the forces of the evil, excl. elfs, and with human minority) for centuries. Affected by the spell having gone astray human-/dwarf-/elf-centric countries mount the largest offensive ever against the mage king's kingdom while he's supposedly weekend after having attempted such a large scale spell.
Members of the Goblin Corps are unapologetically true to their character. The hotchpotch mix of a society ruled by the undead king, based on hierarchy of strength doesn't let the reader forget that it's being kept together by the citizenry's fear of the said undead king first and foremost. The characters of goblin corps members are more than what they first appear, this incongruity is 50/50 the expected, e.g. big hairy ape person whose main focus is eating, makes the keenest observations and offers simple but true solution, and the unexpected, e.g. the troll member of goblin corps.
The construction of the story is very hectic. Book starts in the middle of the fight between the heroes and the undead king, followed by a montage of the goblin corps assembling, then diving head first into the series of trial by the fire missions of the goblin corps. Starting the book this plot construction left me dumbfounded and stumbling to follow what's going on. Once the series of suicide missions start prior events take a back seat and focus in on adventure of goblin corps.
Conclusion: 2/5. Listened on Audible included in plus catalogue. Narrated by: James Fouhey. Book is not bad, felt like The Wandering Inn, but without the love the author of TWI has for his work. Great general idea for the fantasy world, exposition introduced in a forced way, right as the event is taking place (the city in the chasm, the (relics of) forgotten gods, etc.). The book suffers from it's construction. Hyper-focused on action, leaving very little time to enjoy the world and let the exposition rather than the dialogue drive the plot. Bad value for the length of the book - 1.61 $/hour (38.00 $ /23 hrs 37 mins ).
Values:
Terrible: >1.66 $/hour
Bad: 1 - 1.66 $/hour
Good: <1 $/hour
Dream: 0.4 - 0.27 $/hour
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