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Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
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Publisher's summary
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry.
In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat, and bold ideas of his renegade employees, completely transformed Sega and led to a ruthless, David-and-Goliath showdown with Nintendo. Little did he realize that Sega's success would create many new enemies and, most important, make Nintendo stronger than ever.
The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and school yards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the United States against Japan.
Based on more than 200 interviews with former Sega and Nintendo employees, Console Wars is the tale of how Tom Kalinske miraculously turned an industry punch line into a market leader. Blake J. Harris brings into focus the warriors, the strategies, and the battles and explores how they transformed popular culture forever. Ultimately, Console Wars is the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, give birth to a $60 billion industry.
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The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 23 hrs and 29 mins
- Unabridged
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With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
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Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
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Disrupting the Game
- From the Bronx to the Top of Nintendo
- By: Reggie Fils-Aimé
- Narrated by: Reggie Fils-Aimé
- Length: 8 hrs and 17 mins
- Unabridged
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Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
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Engaging Autobiography
- By Ryan on 12-07-22
By: Reggie Fils-Aimé
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Super Mario
- How Nintendo Conquered America
- By: Jeff Ryan
- Narrated by: Ray Porter
- Length: 8 hrs and 20 mins
- Unabridged
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Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market.
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Not Exciting
- By TM on 08-18-14
By: Jeff Ryan
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Once upon Atari
- How I Made History by Killing an Industry
- By: Howard Scott Warshaw
- Narrated by: Howard Scott Warshaw
- Length: 11 hrs and 17 mins
- Unabridged
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Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Awesome
- By Aaron Valdes on 07-22-23
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Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
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Service Games
- The Rise and Fall of SEGA: Enhanced Edition
- By: Sam Pettus
- Narrated by: Tom Racine
- Length: 17 hrs and 13 mins
- Unabridged
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New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
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The Story of the Fall of Sega
- By Austin on 01-05-15
By: Sam Pettus
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Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
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Control Freak
- My Epic Adventure Making Video Games
- By: Cliff Bleszinski
- Narrated by: Kurt Kanazawa
- Length: 9 hrs and 24 mins
- Unabridged
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
- By Rodney on 06-10-23
By: Cliff Bleszinski
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The History of the Future
- Oculus, Facebook, and the Revolution That Swept Virtual Reality
- By: Blake J. Harris
- Narrated by: Stephen Graybill
- Length: 17 hrs and 38 mins
- Unabridged
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From iconic books like Neuromancer to blockbuster films like The Matrix, virtual reality has long been hailed as the ultimate technology. But outside of a few research labs and military training facilities, this tantalizing vision of the future was nothing but science fiction. Until 2012, when Oculus founder Palmer Luckey - then just a rebellious teenage dreamer living alone in a camper trailer - invents a device that has the potential to change everything.
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Fantastic book
- By Rodney on 04-01-19
By: Blake J. Harris
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
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Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
- By Reaver on 04-05-24
By: Justin Gary
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Long Live Mortal Kombat, Round 1
- The Fatalities and Fandom of the Arcade Era
- By: David L. Craddock, John Tobias - foreword, James Rolfe - foreword
- Narrated by: Andy Ingalls
- Length: 21 hrs and 32 mins
- Unabridged
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To politicians and parents, Mortal Kombat was a menace to society. To gamers, it was a way of life. From dedicated hustlers who put thousands of miles on their odometers driving coast to coast to challenge the top players in arcades, to fans who devote their free time to collecting action figures, setting world records, and plumbing the depths of its lore, the Mortal Kombat franchise has topped sales charts for thirty years, and its popularity shows no signs of waning. But before Mortal Kombat offended politicians and sold over 12 million units, executives at Midway saw it as filler.
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As comprehensive as it is enthralling
- By Patrick P. on 02-25-24
By: David L. Craddock, and others
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Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- By: Ken Williams
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Unabridged
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Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
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a fitting ending to Sierra
- By Darrell on 05-10-21
By: Ken Williams
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All Your Base Are Belong to Us
- How Fifty Years of Videogames Conquered Pop Culture
- By: Harold Goldberg
- Narrated by: Eric Martin
- Length: 12 hrs and 29 mins
- Unabridged
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Through the stories of gaming's greatest innovations and most-beloved creations, journalist Harold Goldberg captures the creativity, controversy - and passion - behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last 50 years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment.
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A History of Game Developers, Not Games
- By Brandon on 05-06-16
By: Harold Goldberg
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Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
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How it was
- By Ryan on 08-27-13
By: David Kushner
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You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- By: Jeff Warrender
- Narrated by: Quentin Hudspeth
- Length: 9 hrs and 13 mins
- Unabridged
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Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
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Excellent overview of many board-game related topics.
- By Andrew Darlow on 05-05-23
By: Jeff Warrender
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Prepare to Meet Thy Doom
- And More True Gaming Stories
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 5 hrs and 39 mins
- Unabridged
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From Masters of Doom author David Kushner comes Prepare to Meet Thy Doom, a compilation of true gaming stories covering many facets of America's biggest entertainment business: the video game industry. In addition to more than a dozen fascinating tales of game creation, play, business, and controversy, Prepare to Meet Thy Doom follows up on Kushner's previous best seller, Masters of Doom, with a long-awaited update.
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An interesting and unsorted collection
- By Greg on 11-05-15
By: David Kushner
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Jacked
- The Outlaw Story of Grand Theft Auto
- By: David Kushner
- Narrated by: Adam Verner
- Length: 9 hrs and 28 mins
- Unabridged
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Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes.
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Kushner Writes Well, Verner Drops the Ball
- By L. Productions on 03-24-13
By: David Kushner
What listeners say about Console Wars
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- 19letterslong
- 08-03-15
Great performance of a great book
I'm a huge fan of video game history and I've read a few books on the subject. This is easily one of the best. A must-read for those interested in the subject, especially those with a soft spot for Sega. Bergman does a great job narrating the book and actually manages to deliver a pretty decent Japanese accent, even if the few other accents he occasionally brings out aren't great. I enjoyed it from start to finish. I would recommend this to anyone interested in the subject matter.
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4 people found this helpful
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- Paffu
- 10-03-15
Pronounce Mario correctly.
Really my only issue is the fact that this book is mostly about Sega vs Nintendo but the narrator doesn't even pronounce Mario's name correctly, except when he talks about Mario whatever from saved by the bell. Smh.
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1 person found this helpful
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- Angela Hunt
- 09-09-18
Excellent...Even for a non-gamer.
My husbands the gamer, not me, but I thoroughly enjoyed this book. I enjoyed the narration about as much as I enjoyed the story.
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- rotinaj
- 01-11-18
Fantastically performed story with a riveting plot
Console Wars was a totally fascinating story for someone who grew up during the time period. I actually remember the Sega scream, I actually remember the schoolyard arguments, Nintendo vs Sega. As a Nintendo kid, I went in expecting to not exactly be wowed by the Sega side of the story, but by the end of it, I was wishing history got rewritten and the plucky Sega underdogs had won. Sure, it smacks of only being PART of the story, and the reasons for the downfall of Sega are likely not as black and white as this makes it seem, but it's still a great ride.
The dialogue can get really hokey in this, but if you think of all of those scenes as dramatic re-enactments, it does well enough, in my opinion. All in all, well worth the time.
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- Bob Stanke
- 03-09-15
Solid listen of a great, iconic story
I grew up in the middle of the reinvention of the video game industry (I was a Sega fan), so it was both interesting and fun to hear the backstory of how the systems and games I bought back then came to life. The story is great and the narration is awesome. It is a long listen, but worth every minute.
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- Norah Dietz
- 08-06-16
Fantastic all around.
The performance is possibly the best I've ever heard. The story is very interesting and often quite humorous. A must listen for any video game fans or people who enjoy business stories written like novels.
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- Jon Philippi
- 07-30-15
Great book! If you love the VG industry a must!
Loved it.....from the dirty politics ri the triumphant rise from rags to riches. brace yourself.....you may end up not being very fond of some of these companies when finished.
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- Michael Ben
- 05-18-15
An amazing tale
Fred Berman was amazing in this as the narrator. He managed to pull off accents of all kinds without sounding extremely offensive. Normally I'm not into nonfiction but this one was just a joy to listen to the whole way through.
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- Joseph
- 02-08-15
Great Book that was hard to put down.
Would you consider the audio edition of Console Wars to be better than the print version?
Didn't ready the print.
Who was your favorite character and why?
Tom Kalinske. The man was simply awesome.
What about Fred Berman’s performance did you like?
His funny accents for foreigners
Was this a book you wanted to listen to all in one sitting?
Not in one sitting, but it's hard to put down
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- Krak0
- 05-27-19
Now you know
I was a child during this era of gaming, but I very vividly remember it and how it shaped my youth. Now as an adult it's mind-blowing to see behind the curtain at the events that shaped a lot of my childhood. If you are at all interested in knowing how video games became the phenomenon they are today, then this is a must buy.
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